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Beschreibung
Das Rollenspiel Master Sword Continued erhält mit dieser Version wieder ein Update. Dieser Patch setzt zumindest die letzte erschienene Vollversion voraus.
- New Maps
- • Deralia Sewers (deraliasewers, NPC trans) [semi-self adjusting, Medium-Hard] - An extensive set of tunnels running beneath the human capital and to parts beyond.
- Deralia lost yet another construction crew down here recently. You can find your way here by asking around town.
- Features a "VHLT" lighting compile. (Although, as VHLT maybe affecting stability, we may undo this.)
- Map Updates
- • The Wall (the_wall, disconnected) [v.hard] - Has been broken up into The_Wall (disconnected) and The_Wall2 (gauntlet) for the sake of stability. It has also be re-lighted via VHLT.
- • keledrosprelude2 [medium] - now has a transition to Idemarks_Tower, and visa versa.
- • orc_for [self adjusting, easy-v.hard] - now connects via Thornlands, sitting between the classic map and Bloodrose. It now also connects properly to Idemarks_Tower. There are, however, no return transitions to orc_for from either Bloodrose or Idemarks, at the moment (they still return to Thornlands and Keledrosprelude2, accordingly.)
- • dragooncaves [medium] - has been stripped and recompiled for stability... Unfortunately just after the release for this patch, it turns that it also now fails to load on DS servers. Will remedy...
- • catacombs [self adjusting, medium to hard, disconnected] - Some re-balancing, and entity stripping for stability.
- Other Changes
- • The Galat Wondrous Chest has had its storage capacity increased more than three fold. (Anywhere from 60 to 100+ items.)
- Beware that a very stuffed chest may take some time to load when withdrawing items.
- • Memorized tome spells will no longer cause slow down during preparation. (Thank Orochi!)
- • Weakened the Goblin Pouncer, as folks seem to be having trouble rescuing other players from him.
- Nerflog
- • The Portuguese bucket has had a bit of a boost.
- • Orc_For chests rendered a bit kinder to smaller parties, in some ways.
- Bug Fixes
- • Galat Wondrous Chest should no longer lock out other players when full. It will also not allow you to attempt to withdraw items when your inventory is full.
- • Scrolls will not cast when inventory is full (to prevent their loss).
- • Land based monsters can now attack players hiding in water.
- • Added crash prevention for item/monster display names and descriptions being too long.
- You may see some names or descriptions being cropped off though.
- • Dragonaxe flames should come out at roughly the right height (seems we changed the bone order on the player models at some point.)
- • And the usual 10,000 bug fixes and minor changes I'm not bothering to list.
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Mod-Homepage (Direktdownload) |
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949 Downloads
23.09.2024, 17:10 Uhr letzter Download
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sc.cartman-2000.net (Direktdownload) |
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927 Downloads
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rkszone.com (Direktdownload) |
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968 Downloads
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