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Master Sword Continued - Version Sep2011a (Patch von Version 1.2)

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Name: Master Sword Continued - Version Sep2011a (Patch von Version 1.2)
Entwickler: Thothie
Dateiname: msc_beta_package_SEP2011a.exe
Größe: 97 MB
   
Download-Zeit: Modem (56k) - 5 Stunden, 2 Minuten und 42 Sekunden
ISDN (64k) - 4 Stunden, 24 Minuten und 52 Sekunden
ADSL (800k) - 21 Minuten und 11 Sekunden
   
Download
   
Downloads: 2.753
Letzter Download: 23.04.2024, 10:55 Uhr
   
Eintrag hinzugefügt: 16.09.2011, 10:49 Uhr, von filL
   
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Beschreibung


Das Rollenspiel Master Sword Continued erhält mit dieser Version wieder ein Update. Dieser Patch setzt zumindest die letzte erschienene Vollversion voraus.

  • New Maps
  • • Deralia Sewers (deraliasewers, NPC trans) [semi-self adjusting, Medium-Hard] - An extensive set of tunnels running beneath the human capital and to parts beyond.
  • Deralia lost yet another construction crew down here recently. You can find your way here by asking around town.
  • Features a "VHLT" lighting compile. (Although, as VHLT maybe affecting stability, we may undo this.)

  • Map Updates

  • • The Wall (the_wall, disconnected) [v.hard] - Has been broken up into The_Wall (disconnected) and The_Wall2 (gauntlet) for the sake of stability. It has also be re-lighted via VHLT.

  • • keledrosprelude2 [medium] - now has a transition to Idemarks_Tower, and visa versa.

  • • orc_for [self adjusting, easy-v.hard] - now connects via Thornlands, sitting between the classic map and Bloodrose. It now also connects properly to Idemarks_Tower. There are, however, no return transitions to orc_for from either Bloodrose or Idemarks, at the moment (they still return to Thornlands and Keledrosprelude2, accordingly.)

  • • dragooncaves [medium] - has been stripped and recompiled for stability... Unfortunately just after the release for this patch, it turns that it also now fails to load on DS servers. Will remedy...

  • • catacombs [self adjusting, medium to hard, disconnected] - Some re-balancing, and entity stripping for stability.

  • Other Changes
  • • The Galat Wondrous Chest has had its storage capacity increased more than three fold. (Anywhere from 60 to 100+ items.)
  • Beware that a very stuffed chest may take some time to load when withdrawing items.
  • • Memorized tome spells will no longer cause slow down during preparation. (Thank Orochi!)
  • • Weakened the Goblin Pouncer, as folks seem to be having trouble rescuing other players from him.

  • Nerflog
  • • The Portuguese bucket has had a bit of a boost.
  • • Orc_For chests rendered a bit kinder to smaller parties, in some ways.

  • Bug Fixes
  • • Galat Wondrous Chest should no longer lock out other players when full. It will also not allow you to attempt to withdraw items when your inventory is full.
  • • Scrolls will not cast when inventory is full (to prevent their loss).
  • • Land based monsters can now attack players hiding in water.
  • • Added crash prevention for item/monster display names and descriptions being too long.
  • You may see some names or descriptions being cropped off though.
  • • Dragonaxe flames should come out at roughly the right height (seems we changed the bone order on the player models at some point.)
  • • And the usual 10,000 bug fixes and minor changes I'm not bothering to list.

Mirrors


Wähle einen Download-Link aus:

Mod-Homepage (Direktdownload)
916 Downloads
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sc.cartman-2000.net (Direktdownload)
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rkszone.com (Direktdownload)
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