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Forum > Valve Games > Counter-Strike > Hammer Editor ~ Probleme :S
Status: Offen
1 Beitrag
Letzter Beitrag Seiten (1):  [1]


Autor Beitrag
# 1
HackerFreak78  (29)
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Dabei seit: 27.02.2011
1 Beitrag
Hammer Editor ~ Probleme :S
Haii Leute,
ich bin neu hier und habe ein problem mit dem hammer editor.
ich weis nicht wie man hammer editor für condition zero einstellt. habe nirgendswo ein tutorial gefunden dafür nur für cs 1.6 und source und habee es versucht auch einzustellen ohne tutorials aber nichts hilft. ich habe zb. nicht die passenden fgds und texturen wads usw....

bitte um downloads und tut :D mfg:

- euer hackerfreak78

edit:

achya und ich bekomme diese fehlermeldung wenn ich F9 drücke :D

------------------------------------------------------------------------------------------

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppshackerfreak78condition zero


** Executing...
** Command: Copy File
** Parameters: "C:UsersHackerFreak78Desktoptest.map" "C:Program FilesSteamSteamAppshackerfreak78condition zerovalvetest.map"


** Executing...
** Command: C:PROGRA~1Valve Hammer Map Editortoolshlcsg.exe
** Parameters: "C:Program FilesSteamSteamAppshackerfreak78condition zerovalvetest"

Unknown option "Map"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-tetestata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile


** Executing...
** Command: C:PROGRA~1Valve Hammer Map Editortoolshlbsp.exe
** Parameters: "C:Program FilesSteamSteamAppshackerfreak78condition zerovalvetest"

Unknown option "Map"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-tetestata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:PROGRA~1Valve Hammer Map Editortoolshlvis.exe
** Parameters: "C:Program FilesSteamSteamAppshackerfreak78condition zerovalvetest"

Unknown option "Map"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-tetestata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-matestistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: C:PROGRA~1SteamSteamAppshackerfreak78condition zerohl.exe
** Parameters: +map "test"

---------------------------------------------------------------------------------------------
edit2:
und dann steht da>:
------------
could not find filesystem to load dll.
oder so :S
------------
[Beitrag wurde 2x editiert, zuletzt von HackerFreak78 am 27.02.2011, 21:12]
27.02.2011, 20:54 Uhr Anzeigen
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