Ein Problem gibt es aber
Ich find den nicht
So doof wie es klingt aber könnt ihr mir helfen?
Hier der Compiling Text
Zitat: ** Executing... ** Command: "c:programmesteamsteamappsbadfreedomsourcesdkbinorangeboxbinvbsp.exe" ** Parameters: -game "c:programmesteamsteamappsbadfreedomcounter-strike sourcecstrike" "C:Dokumente und EinstellungenMichiiDesktopcss1.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:programmesteamsteamappsbadfreedomcounter-strike sourcecstrikematerials Loading C:Dokumente und EinstellungenMichiiDesktopcss1.vmf Could not locate 'GameData' key in c:programmesteamsteamappsbadfreedomcounter-strike sourcecstrikegameinfo.txt Patching WVT material: maps/css1/de_train/blendgraveldirt001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_counterterrorist (967.00 409.00 4.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (12266 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 53 texinfos to 36 Reduced 17 texdatas to 13 (519 bytes to 358) Writing C:Dokumente und EinstellungenMichiiDesktopcss1.bsp 0 seconds elapsed ** Executing... ** Command: "c:programmesteamsteamappsbadfreedomsourcesdkbinorangeboxbinvvis.exe" ** Parameters: -game "c:programmesteamsteamappsbadfreedomcounter-strike sourcecstrike" "C:Dokumente und EinstellungenMichiiDesktopcss1" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:dokumente und einstellungenmichiidesktopcss1.bsp reading c:dokumente und einstellungenmichiidesktopcss1.prt LoadPortals: couldn't read c:dokumente und einstellungenmichiidesktopcss1.prt ** Executing... ** Command: "c:programmesteamsteamappsbadfreedomsourcesdkbinorangeboxbinvrad.exe" ** Parameters: -game "c:programmesteamsteamappsbadfreedomcounter-strike sourcecstrike" "C:Dokumente und EinstellungenMichiiDesktopcss1" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:dokumente und einstellungenmichiidesktopcss1.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.03 seconds) 334 faces 97809 square feet [14084624.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 14 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0040 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 32/8192 384/98304 ( 0.4%) brushsides 192/65536 1536/524288 ( 0.3%) planes 170/65536 3400/1310720 ( 0.3%) vertexes 559/65536 6708/786432 ( 0.9%) nodes 251/65536 8032/2097152 ( 0.4%) texinfos 36/12288 2592/884736 ( 0.3%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 334/65536 18704/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 121/65536 6776/3670016 ( 0.2%) leaves 253/65536 8096/2097152 ( 0.4%) leaffaces 362/65536 724/131072 ( 0.6%) leafbrushes 184/65536 368/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 2094/512000 8376/2048000 ( 0.4%) edges 1144/256000 4576/1024000 ( 0.4%) LDR worldlights 14/8192 1232/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 32/32768 320/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 429/65536 858/131072 ( 0.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 255724/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 5459/393216 ( 1.4%) LDR ambient table 253/65536 1012/262144 ( 0.4%) HDR ambient table 253/65536 1012/262144 ( 0.4%) LDR leaf ambient 1182/65536 33096/1835008 ( 1.8%) HDR leaf ambient 253/65536 7084/1835008 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212584/0 ( 0.0%) physics [variable] 12266/4194304 ( 0.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 942 Writing c:dokumente und einstellungenmichiidesktopcss1.bsp 6 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:Dokumente und EinstellungenMichiiDesktopcss1.bsp" "c:programmesteamsteamappsbadfreedomcounter-strike sourcecstrikemapscss1.bsp" |