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Forum > Editing > Mapping > CSS SDK map startet nicht
Status: Offen
5 Beiträge
Letzter Beitrag Seiten (1):  [1]


Autor Beitrag
# 1
XxmArKxX  (33)
Nachricht offline
Headcrab
0 Punkte
Dabei seit: 24.01.2011
15 Beiträge
CSS SDK map startet nicht
Hey Leute,
ich hab ein problem undzwar
ich hab heute angefangen eine map zu bauen.
geh alles soweit und konnte sie auch schon ausprobieren.
bloß seit neusten drück ich "run map" und er ladet alles wie gewohnt.
bloß wo normalerweise dann die auswahl für terror oder anti kommen müsste
kommt jetzt da normale css fenster also da wo steht "server suchen", "server erstellen",.....
ich hab auch probiert über server erstellen (ging auch anfangs) bloß jetzt ladet er ganz kurz und
ist gleich wieder bei "server erstellen" .
kann mir wer helfen :rolleyes: :rolleyes:
24.01.2011, 16:41 Uhr Anzeigen
# 2
Drakon  (28)
Nachricht offline
Ichthyosaur
11.350 Punkte
Dabei seit: 23.12.2007
4.165 Beiträge
Poste mal den Compile Log der Map.
____________________________________
24.01.2011, 16:50 Uhr Anzeigen
# 3
XxmArKxX  (33)
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 24.01.2011
15 Beiträge
sry ich weiß nich ob das das richtige ist:


** Executing...
** Command: "f:steamsteamapps3412567sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "f:steamsteamapps3412567counter-strike sourcecstrike" "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: f:steamsteamapps3412567counter-strike sourcecstrikematerials
Loading F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.vmf
Brush 647: bounds out of range
Could not locate 'GameData' key in f:steamsteamapps3412567counter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_counterterrorist (-850.48 2832.00 -360.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 15872.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 16384.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 16384.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 14848.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 13824.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 12800.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 16384.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 16384.0 474.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "f:steamsteamapps3412567sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "f:steamsteamapps3412567counter-strike sourcecstrike" "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.bsp
reading f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.prt
LoadPortals: couldn't read f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.prt


** Executing...
** Command: "f:steamsteamapps3412567sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "f:steamsteamapps3412567counter-strike sourcecstrike" "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.13 seconds)
3331 faces
4173812 square feet [601028928.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.3151 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 37/8192 444/98304 ( 0.5%)
brushsides 226/65536 1808/524288 ( 0.3%)
planes 226/65536 4520/1310720 ( 0.3%)
vertexes 3783/65536 45396/786432 ( 5.8%)
nodes 1251/65536 40032/2097152 ( 1.9%)
texinfos 58/12288 4176/884736 ( 0.5%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3331/65536 186536/3670016 ( 5.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 152/65536 8512/3670016 ( 0.2%)
leaves 1253/65536 40096/2097152 ( 1.9%)
leaffaces 3476/65536 6952/131072 ( 5.3%)
leafbrushes 495/65536 990/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 14804/512000 59216/2048000 ( 2.9%)
edges 7485/256000 29940/1024000 ( 2.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 122/32768 1220/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1662/65536 3324/131072 ( 2.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 5732160/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 455/393216 ( 0.1%)
LDR ambient table 1253/65536 5012/262144 ( 1.9%)
HDR ambient table 1253/65536 5012/262144 ( 1.9%)
LDR leaf ambient 763/65536 21364/1835008 ( 1.2%)
HDR leaf ambient 1253/65536 35084/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211524/0 ( 0.0%)
physics [variable] 12980/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 7534
Writing f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.bsp
52 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.bsp" "f:steamsteamapps3412567counter-strike sourcecstrikemapstest.bsp"
24.01.2011, 16:58 Uhr Anzeigen
# 4
Drakon  (28)
Nachricht offline
Ichthyosaur
11.350 Punkte
Dabei seit: 23.12.2007
4.165 Beiträge
Ja du hast nen leak.

**** leaked ****
Entity info_player_counterterrorist (-850.48 2832.00 -360.00) leaked!

Hier steht, was ein leak ist und wie man einen beseitigt:

http://www.thewall.de/content/half-life_2:tutorials:leaks
____________________________________
24.01.2011, 17:01 Uhr Anzeigen
# 5
XxmArKxX  (33)
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 24.01.2011
15 Beiträge
ok danke jetzt gehts :eek: :D :D :D :D :D :D :D :D :D :D :D :D :D
[Beitrag wurde 1x editiert, zuletzt von XxmArKxX am 24.01.2011, 17:37]
24.01.2011, 17:18 Uhr Anzeigen
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