hier mall der komplette prozess
** Executing...
** Command: Change Directory
** Parameters: C:SpieleCounterStrike16
** Executing...
** Command: Copy File
** Parameters: "C:SpieleValveHammerEditormapsTEST.map" "C:SpieleValveHammerEditormapsTEST.map"
** Executing...
** Command: C:SpieleVALVEH~1ZHLThlcsg.exe
** Parameters: "C:SpieleValveHammerEditormapsTEST"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:SpieleVALVEH~1ZHLThlcsg.exe C:SpieleValveHammerEditormapsTEST
Entering C:SpieleValveHammerEditormapsTEST.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)
Using Wadfile: spielecounterstrike16valvehalflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: spielecounterstrike16valveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: spielecounterstrike16valvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: spielebrandon.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.06 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:SpieleVALVEH~1ZHLThlbsp.exe
** Parameters: "C:SpieleValveHammerEditormapsTEST"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:SpieleVALVEH~1ZHLThlbsp.exe C:SpieleValveHammerEditormapsTEST
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
** Executing...
** Command: C:SpieleVALVEH~1ZHLThlvis.exe
** Parameters: "C:SpieleValveHammerEditormapsTEST"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:SpieleVALVEH~1ZHLThlvis.exe C:SpieleValveHammerEditormapsTEST
Error: Portal file 'C:SpieleValveHammerEditormapsTEST.prt' does not exist, cannot vis the map
----- END hlvis -----
** Executing...
** Command: C:SpieleVALVEH~1ZHLThlrad.exe
** Parameters: "C:SpieleValveHammerEditormapsTEST"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:SpieleVALVEH~1ZHLThlrad.exe C:SpieleValveHammerEditormapsTEST
>> There was a problem compiling the map.
>> Check the file C:SpieleValveHammerEditormapsTEST.log for the cause.
----- END hlrad -----
der fehler erscheint bei
SolidBSP [hull 0]
ich nuze das game CS 1.6 und bin nach dem HL 1 tutorial gegangen. http://www.thewall.de/content/half-life:tutorials:hammer_editor_einrichten das einzigste was ich anders wie im tutorial gemacht habe wa das ich 2 startposizionen gemacht habe mit unterschiedlichen farben (siehe bild)
http://www.abload.de/image.php?img=unbenannt3pmam.png
was nun? MfG: Brandon93
EDIT: Log geändert da der neue dateipfad nun C:/spiele/counterstrike16/ ist
und ja wenn ich das ganze für HL mache passiert das gleiche