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Forum > Valve Games > Counter-Strike > Hammer Editor run map geht nicht
Status: Offen
4 Beiträge
Letzter Beitrag Seiten (1):  [1]


Autor Beitrag
# 1
deXiv  (29)
Nachricht offline
Headcrab
0 Punkte
Dabei seit: 26.09.2010
3 Beiträge
Hammer Editor run map geht nicht
Ich hab ne map gemacht noch nicht fertig aber wollte nur schaun ob sie bis jetzt gut ist hab auf run map geklickt und alles war gut dann hat sich css geöffnet aber anstatt meine map zu öffnen bin ich im hauptmenü gelandet und als ich dann mit server erstellen versucht hab auf map gegangen bin und dann starten wolte ging das fenster einfach weg und ich landete wieder im Hauptmenü !

das ist compilertext :

** Executing...
** Command: "c:program filessteamsteamappssarmasossourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappssarmasoscounter-strike sourcecstrike" "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:program filessteamsteamappssarmasoscounter-strike sourcecstrikematerials
Loading C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.vmf
Could not locate 'GameData' key in c:program filessteamsteamappssarmasoscounter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (836.32 -916.40 17.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16679 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 27 texinfos to 20
Reduced 7 texdatas to 7 (144 bytes to 144)
Writing C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
0 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappssarmasossourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappssarmasoscounter-strike sourcecstrike" "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
reading c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.prt
LoadPortals: couldn't read c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.prt


** Executing...
** Command: "c:program filessteamsteamappssarmasossourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappssarmasoscounter-strike sourcecstrike" "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.09 seconds)
462 faces
477288 square feet [68729504.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0146 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 50/8192 600/98304 ( 0.6%)
brushsides 310/65536 2480/524288 ( 0.5%)
planes 168/65536 3360/1310720 ( 0.3%)
vertexes 682/65536 8184/786432 ( 1.0%)
nodes 274/65536 8768/2097152 ( 0.4%)
texinfos 20/12288 1440/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 462/65536 25872/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 131/65536 7336/3670016 ( 0.2%)
leaves 278/65536 8896/2097152 ( 0.4%)
leaffaces 516/65536 1032/131072 ( 0.8%)
leafbrushes 116/65536 232/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2662/512000 10648/2048000 ( 0.5%)
edges 1481/256000 5924/1024000 ( 0.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 41/32768 410/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 543/65536 1086/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 734520/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1254/393216 ( 0.3%)
LDR ambient table 278/65536 1112/262144 ( 0.4%)
HDR ambient table 278/65536 1112/262144 ( 0.4%)
LDR leaf ambient 169/65536 4732/1835008 ( 0.3%)
HDR leaf ambient 278/65536 7784/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105679/0 ( 0.0%)
physics [variable] 16679/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1214
Writing c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp" "c:program filessteamsteamappssarmasoscounter-strike sourcecstrikemapsLagerhaus V2.bsp"


** Executing...
** Command: c:program filessteamsteam.exe
** Parameters: -applaunch 240 -game "c:program filessteamsteamappssarmasoscounter-strike sourcecstrike" +map "Lagerhaus V2"



Hoffe auf Hilfe.
Danke im Vorraus. :)
[Beitrag wurde 1x editiert, zuletzt von deXiv am 26.09.2010, 20:05]
26.09.2010, 19:59 Uhr Anzeigen
# 2
Nachricht offline
Alien Grunt
4.031 Punkte
Dabei seit: 17.06.2008
1.699 Beiträge
Zitat:
Original von deXiv

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (836.32 -916.40 17.00) leaked!


Du hast ein Leak.

http://www.thewall.de/content/half-life_2:tutorials:leaks

Das auf jeden Fall mal überprüfen.
____________________________________
[Beitrag wurde 1x editiert, zuletzt von Speedy Gonzalez am 27.09.2010, 19:34]
27.09.2010, 19:22 Uhr Anzeigen
# 3
deXiv  (29)
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 26.09.2010
3 Beiträge
thx ich hab verbessert aber's geht immer noch nicht !

Compiler Text:

** Executing...
** Command: "c:program filessteamsteamappssarmasossourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappssarmasoscounter-strike sourcecstrike" "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:program filessteamsteamappssarmasoscounter-strike sourcecstrikematerials
Loading C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.vmf
Could not locate 'GameData' key in c:program filessteamsteamappssarmasoscounter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (17214 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 27 texinfos to 19
Reduced 7 texdatas to 6 (144 bytes to 117)
Writing C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
1 second elapsed

** Executing...
** Command: "c:program filessteamsteamappssarmasossourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappssarmasoscounter-strike sourcecstrike" "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
reading c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.prt
62 portalclusters
183 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3020
Average clusters visible: 48
Building PAS...
Average clusters audible: 62
visdatasize:1500 compressed from 992
writing c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
0 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappssarmasossourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappssarmasoscounter-strike sourcecstrike" "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
Setting up ray-trace acceleration structure... Done (0.04 seconds)
240 faces
103388 square feet [14887962.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
240 patches before subdivision
11160 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 315581, max 245
transfer lists: 2.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0200 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 51/8192 612/98304 ( 0.6%)
brushsides 316/65536 2528/524288 ( 0.5%)
planes 176/65536 3520/1310720 ( 0.3%)
vertexes 490/65536 5880/786432 ( 0.7%)
nodes 184/65536 5888/2097152 ( 0.3%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 240/65536 13440/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 77/65536 4312/3670016 ( 0.1%)
leaves 189/65536 6048/2097152 ( 0.3%)
leaffaces 269/65536 538/131072 ( 0.4%)
leafbrushes 138/65536 276/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1450/512000 5800/2048000 ( 0.3%)
edges 803/256000 3212/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 28/32768 280/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 372/65536 744/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 409428/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1500/16777216 ( 0.0%)
entdata [variable] 1432/393216 ( 0.4%)
LDR ambient table 189/65536 756/262144 ( 0.3%)
HDR ambient table 189/65536 756/262144 ( 0.3%)
LDR leaf ambient 80/65536 2240/1835008 ( 0.1%)
HDR leaf ambient 189/65536 5292/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105679/0 ( 0.0%)
physics [variable] 17214/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 662
Writing c:program filessteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappssarmasossourcesdk_contentcstrikemapsrcLagerhaus V2.bsp" "c:program filessteamsteamappssarmasoscounter-strike sourcecstrikemapsLagerhaus V2.bsp"
28.09.2010, 17:59 Uhr Anzeigen
# 4
Nachricht offline
Alien Grunt
4.031 Punkte
Dabei seit: 17.06.2008
1.699 Beiträge
Soweit ich das jetzt im Log gesehen hab, ist kein Fehler mehr vorhanden.

Was funktioniert denn genau nicht?

Versuche mal die Map über die Console zu starten. Also mit dem Befehl: map Lagerhaus V2
____________________________________
[Beitrag wurde 1x editiert, zuletzt von Speedy Gonzalez am 28.09.2010, 19:08]
28.09.2010, 19:08 Uhr Anzeigen
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4 Beiträge

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