Ich habe echt viele Probleme und mülle langsam das Forum zu...
Zum Problem:
Ich habe eine neue Map gemacht und beim compilen stürzt der Valve Radiosity Simulator immer ab.
Hier das compile log:
** Executing...
** Command: "f:\steam\steamapps\f3xil_bot\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2" "F:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2\materials
Loading F:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest.vmf
Patching WVT material: maps/canaltest/nature/blendcliffwallrock001a_wvt_patch
Patching WVT material: maps/canaltest/concrete/blenddebris001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_10*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_10*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 62 has bad geometry near 2480.00 3976.00 277.34
Can't compile displacement physics, exiting. Texture is CONCRETE/FOREST_ROAD01A
** Executing...
** Command: "f:\steam\steamapps\f3xil_bot\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2" "F:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading f:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest.bsp
reading f:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest.prt
444 portalclusters
1431 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (133)
Optimized: 469 visible clusters (0.00%)
Total clusters visible: 107883
Average clusters visible: 242
Building PAS...
Average clusters audible: 442
visdatasize:51711 compressed from 49728
writing f:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest.bsp
2 minutes, 13 seconds elapsed
** Executing...
** Command: "f:\steam\steamapps\f3xil_bot\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2" "F:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest.bsp
Setting up ray-trace acceleration structure... Done (3.13 seconds)
1581 faces
784784 square feet [113008920.00 square inches]
66 Displacements
639524 Square Feet [92091480.00 Square Inches]
1581 patches before subdivision
51063 patches after subdivision
sun extent from map=0.087156
** Executing...
** Command: Copy File
** Parameters: "F:\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\canaltest.bsp" "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2\maps\canaltest.bsp"
Ich hoffe auf Hilfe..
Danke im vorraus