das ist der log file.
falls jemand ne idee hat, bitte melden. ich kenn n paar probleme schon weiss aber nicht wie amn die lösen kann.
vielen dank für idee/hinweise
** Executing...
** Command: "d:\spiele\half-life\steamapps\frakyfour\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\spiele\half-life\steamapps\frakyfour\half-life 2 episode two\ep2" "d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: d:\spiele\half-life\steamapps\frakyfour\half-life 2 episode two\ep2\materials
Loading d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.vmf
Patching WVT material: maps/hl2_part1_tensions_c18_town1/nature/blenddirtgrass006a_wvt_patch
Patching WVT material: maps/hl2_part1_tensions_c18_town1/nature/blendcondirt001a_wvt_patch
Patching WVT material: maps/hl2_part1_tensions_c18_town1/nature/short_red_grass_wvt_patch
Patching WVT material: maps/hl2_part1_tensions_c18_town1/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/hl2_part1_tensions_c18_town1/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/hl2_part1_tensions_c18_town1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1190 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (577963 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!
Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!
...10
Compacting texture/material tables...
Reduced 4464 texinfos to 2115
Reduced 1234 texdatas to 885 (83327 bytes to 61586)
Writing d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.bsp
29 seconds elapsed
** Executing...
** Command: "d:\spiele\half-life\steamapps\frakyfour\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -fast -game "d:\spiele\half-life\steamapps\frakyfour\half-life 2 episode two\ep2" "d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1"
Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
2 threads
reading d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.bsp
reading d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.prt
1667 portalclusters
5762 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (
Optimized: 101723 visible clusters (0.00%)
Total clusters visible: 2521155
Average clusters visible: 1512
Building PAS...
Average clusters audible: 1665
visdatasize:700981 compressed from 720144
writing d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.bsp
8 seconds elapsed
** Executing...
** Command: "d:\spiele\half-life\steamapps\frakyfour\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "d:\spiele\half-life\steamapps\frakyfour\half-life 2 episode two\ep2" "d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.bsp
Setting up ray-trace acceleration structure... Done (4.82 seconds)
8522 faces
25 degenerate faces
4064364 square feet [585268480.00 square inches]
2 Displacements
39231 Square Feet [5649315.00 Square Inches]
8497 patches before subdivision
zero area child patch
zero area child patch
264167 patches after subdivision
982 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (322)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (355)
transfers 31726387, max 1437
transfer lists: 242.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(2343344, 1997726, 1108829)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(352899, 266333, 114991)
Build Patch/Sample Hash Table(s).....Done<0.4049 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (34)
FinalLightFace Done
966 of 966 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (202)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 43/1024 2064/49152 ( 4.2%)
brushes 1508/8192 18096/98304 (18.4%)
brushsides 11631/65536 93048/524288 (17.7%)
planes 7824/65536 156480/1310720 (11.9%)
vertexes 14211/65536 170532/786432 (21.7%)
nodes 3617/65536 115744/2097152 ( 5.5%)
texinfos 2115/12288 152280/884736 (17.2%)
texdata 885/2048 28320/65536 (43.2%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 89356/0 89356/0 ( 0.0%)
faces 8522/65536 477232/3670016 (13.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4839/65536 270984/3670016 ( 7.4%)
leaves 3661/65536 117152/2097152 ( 5.6%)
leaffaces 11863/65536 23726/131072 (18.1%)
leafbrushes 5665/65536 11330/131072 ( 8.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 60581/512000 242324/2048000 (11.8%)
edges 36379/256000 145516/1024000 (14.2%)
LDR worldlights 981/8192 86328/720896 (12.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1123/32768 11230/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18180/65536 36360/131072 (27.7%)
cubemapsamples 81/1024 1296/16384 ( 7.9%)
overlays 6/512 2112/180224 ( 1.2%)
LDR lightdata [variable] 11835396/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 700981/16777216 ( 4.2%)
entdata [variable] 94738/393216 (24.1%)
LDR ambient table 3661/65536 14644/262144 ( 5.6%)
HDR ambient table 3661/65536 14644/262144 ( 5.6%)
LDR leaf ambient 15663/65536 438564/1835008 (23.9%)
HDR leaf ambient 3661/65536 102508/1835008 ( 5.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21770 ( 0.0%)
pakfile [variable] 9066320/0 ( 0.0%)
physics [variable] 577963/4194304 (13.8%)
physics terrain [variable] 444/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 24068
Writing d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.bsp
15 minutes, 32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\spiele\half-life\steamapps\frakyfour\sourcesdk_content\selbst\city 18\hl2_part1_tensions_c18_town1.bsp" "d:\spiele\half-life\steamapps\frakyfour\half-life 2 episode two\ep2\maps\hl2_part1_tensions_c18_town1.bsp"
** Executing...
** Command: "d:\spiele\half-life\steamapps\frakyfour\half-life 2 episode two\hl2.exe"
** Parameters: -allowdebug -game "d:\spiele\half-life\steamapps\frakyfour\half-life 2 episode two\ep2" +map "hl2_part1_tensions_c18_town1"