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# 1
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Headcrab
0 Punkte
Dabei seit: 03.03.2005
145 Beiträge
Also hab nich so grosse ahnung vom logfile - aber bei näherer betrachtung... mm Warnings, Leaks, ähm :



** Executing...
** Command: "C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\datacore666\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\programme\valve\steam\steamapps\datacore666\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 61108: WARNING, microbrush
Brush 61112: WARNING, microbrush
Brush 61120: WARNING, microbrush
..7...8...9...10 (1)
**** leaked ****
Entity move_rope (-152.00 308.00 388.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3540.0, -1024.0, -116.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3524.0, -1024.0, -118.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3508.0, -1024.0, -124.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3139.7, -500.6, -126.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3127.7, -500.6, -120.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3109.7, -464.8, -116.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3115.7, -500.6, -116.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3093.7, -464.8, -116.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 106094:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (565001 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (936540 bytes)
Error! prop_static using model "models/props/cs_office//file_box_p2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office//file_box_p2.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.bsp
9 seconds elapsed
0.965200 -0.431800 0.000000
1.016000 -0.406400 0.000000
-0.965200 -0.406400 0.000000
-0.482600 -0.406400 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6

** Executing...
** Command: "C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\datacore666\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\programme\valve\steam\steamapps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.bsp
reading c:\programme\valve\steam\steamapps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.prt
LoadPortals: couldn't read c:\programme\valve\steam\steamapps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.prt


** Executing...
** Command: "C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\datacore666\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\valve\steam\steamapps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.bsp
No vis information, direct lighting only.
8991 faces
2 degenerate faces
1143998 square feet [164735824.00 square inches]
10 displacements
82253 square feet [11844539.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0667 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 117/1024 5616/49152 (11.4%)
brushes 980/8192 11760/98304 (12.0%)
brushsides 7906/65536 63248/524288 (12.1%)
planes 8946/65536 178920/1310720 (13.7%)
vertexes 14019/65536 168228/786432 (21.4%)
nodes 6215/65536 198880/2097152 ( 9.5%)
texinfos 1789/12288 128808/884736 (14.6%)
texdata 72/2048 2304/65536 ( 3.5%)
dispinfos 10/0 1760/0 ( 0.0%)
disp_verts 1434/0 28680/0 ( 0.0%)
disp_tris 2432/0 4864/0 ( 0.0%)
disp_lmsamples 92835/0 92835/0 ( 0.0%)
faces 8991/65536 503496/3670016 (13.7%)
origfaces 4274/65536 239344/3670016 ( 6.5%)
leaves 6333/65536 354648/3670016 ( 9.7%)
leaffaces 10187/65536 20374/131072 (15.5%)
leafbrushes 3686/65536 7372/131072 ( 5.6%)
surfedges 60298/512000 241192/2048000 (11.8%)
edges 33568/256000 134272/1024000 (13.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 902/32768 9020/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14574/65536 29148/131072 (22.2%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1318100/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69108/393216 (17.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5676 ( 0.0%)
pakfile [variable] 53705/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 565001/4194304 (13.5%)
==== Total Win32 BSP file data space used: 4430749 bytes ====

Linux Specific Data:
physicssurface [variable] 936540/6291456 (14.9%)
==== Total Linux BSP file data space used: 4802288 bytes ====

Total triangle count: 25015
Writing c:\programme\valve\steam\steamapps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\datacore666\sourcesdk_content\cstrike\mapsrc\de_bamatta050301.bsp" "C:\Programme\Valve\Steam\SteamApps\datacore666\counter-strike source\cstrike\maps\de_bamatta050301.bsp"


** Executing...
** Command: "C:\Programme\Valve\Steam\SteamApps\datacore666\counter-strike source\hl2.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\datacore666\counter-strike source\cstrike" +map "de_bamatta050301"



so hoffe ihr könnt damit was anfangen - thx im voraus
03.03.2005, 14:54 Uhr Anzeigen

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