materialPath: c:program files (x86)steamsteamappshinehine10team fortress 2tfmaterials
Loading C:UsersSteffenDesktoptestmapsTeam Fortress 2trade_idle.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_idle/cp_mountainlab/nature/groundtograss001_wvt_patch
Patching WVT material: maps/trade_idle/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7.Brush 18146: WARNING, microbrush
Brush 18062: WARNING, microbrush
..8...9...100...1...2...3...4...5...6...7.Brush 18146: WARNING, microbrush
Brush 18062: WARNING, microbrush
..8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:UsersSteffenDesktoptestmapsTeam Fortress 2trade_idle.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (365927 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1223 texinfos to 889
Reduced 61 texdatas to 54 (1508 bytes to 1217)
Writing C:UsersSteffenDesktoptestmapsTeam Fortress 2trade_idle.bsp
9 seconds elapsed
materialPath: c:program files (x86)steamsteamappshinehine10team fortress 2tfmaterials
Loading C:UsersSteffenDesktoptestmapsTeam Fortress 2trade_idle.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_idle/cp_mountainlab/nature/groundtograss001_wvt_patch
Patching WVT material: maps/trade_idle/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7.Brush 18146: WARNING, microbrush
Brush 18062: WARNING, microbrush
..8...9...100...1...2...3...4...5...6...7.Brush 18146: WARNING, microbrush
Brush 18062: WARNING, microbrush
..8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:UsersSteffenDesktoptestmapsTeam Fortress 2trade_idle.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (365927 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1223 texinfos to 889
Reduced 61 texdatas to 54 (1508 bytes to 1217)
Writing C:UsersSteffenDesktoptestmapsTeam Fortress 2trade_idle.bsp
8 seconds elapsed
2 threads
reading c:userssteffendesktoptestmapsteam fortress 2trade_idle.bsp
reading c:userssteffendesktoptestmapsteam fortress 2trade_idle.prt
2025 portalclusters
5863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4966 visible clusters (0.00%)
Total clusters visible: 877578
Average clusters visible: 433
Building PAS...
Average clusters audible: 894
visdatasize:646155 compressed from 1036800
writing c:userssteffendesktoptestmapsteam fortress 2trade_idle.bsp
45 minutes, 53 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:userssteffendesktoptestmapsteam fortress 2trade_idle.bsp
12875 faces
13 degenerate faces
9325575 square feet [1342882816.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12862 patches before subdivision
494086 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2..