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Headcrab
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Dabei seit: 24.01.2011
15 Beiträge
** Executing...
** Command: "f:steamsteamapps3412567sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "f:steamsteamapps3412567counter-strike sourcecstrike" "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: f:steamsteamapps3412567counter-strike sourcecstrikematerials
Loading F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.vmf
Can't find surfaceprop stone for material STONE/INFFLRA, using default
Could not locate 'GameData' key in f:steamsteamapps3412567counter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 510 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (57818 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 260 texinfos to 191
Reduced 25 texdatas to 23 (581 bytes to 504)
Writing F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.bsp
1 second elapsed

** Executing...
** Command: "f:steamsteamapps3412567sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "f:steamsteamapps3412567counter-strike sourcecstrike" "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.bsp
reading f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.prt
422 portalclusters
1197 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (50)
Optimized: 313 visible clusters (0.00%)
Total clusters visible: 110477
Average clusters visible: 261
Building PAS...
Average clusters audible: 421
visdatasize:46499 compressed from 47264
writing f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.bsp
50 seconds elapsed

** Executing...
** Command: "f:steamsteamapps3412567sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "f:steamsteamapps3412567counter-strike sourcecstrike" "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.bsp
Setting up ray-trace acceleration structure... Done (0.37 seconds)
1975 faces
3096284 square feet [445864896.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1975 patches before subdivision
48599 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 3052355, max 763
transfer lists: 23.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0519 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 112/8192 1344/98304 ( 1.4%)
brushsides 1198/65536 9584/524288 ( 1.8%)
planes 1510/65536 30200/1310720 ( 2.3%)
vertexes 2975/65536 35700/786432 ( 4.5%)
nodes 944/65536 30208/2097152 ( 1.4%)
texinfos 191/12288 13752/884736 ( 1.6%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1975/65536 110600/3670016 ( 3.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 660/65536 36960/3670016 ( 1.0%)
leaves 946/65536 30272/2097152 ( 1.4%)
leaffaces 3063/65536 6126/131072 ( 4.7%)
leafbrushes 785/65536 1570/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12374/512000 49496/2048000 ( 2.4%)
edges 6699/256000 26796/1024000 ( 2.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 185/32768 1850/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3246/65536 6492/131072 ( 5.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2118884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 46499/16777216 ( 0.3%)
entdata [variable] 642090/393216 (163.3%) VERY FULL!
LDR ambient table 946/65536 3784/262144 ( 1.4%)
HDR ambient table 946/65536 3784/262144 ( 1.4%)
LDR leaf ambient 422/65536 11816/1835008 ( 0.6%)
HDR leaf ambient 946/65536 26488/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211829/0 ( 0.0%)
physics [variable] 57818/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 5532
Writing f:steamsteamapps3412567sourcesdk_contentcstrikemapsrctest.bsp
33 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:SteamSteamApps3412567sourcesdk_contentcstrikemapsrctest.bsp" "f:steamsteamapps3412567counter-strike sourcecstrikemapstest.bsp"


** Executing...
** Command: f:steamsteam.exe
** Parameters: -applaunch 240 -game "f:steamsteamapps3412567counter-strike sourcecstrike" +map "test"
[Beitrag wurde 1x editiert, zuletzt von XxmArKxX am 27.01.2011, 07:06]
26.01.2011, 18:07 Uhr Anzeigen

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