ich hab zwar schon die anderen Beiträge im forum angeschaut aber bin dadurch auch nicht schlauer geworden
däht mich freuen wenn ihr für mich mal ne fehler analyse machen könntet
Zitat: ** Executing... ** Command: "c:programmesteamsteamappsmonstermcsourcesdkbinorangeboxbinvbsp.exe" ** Parameters: -game "c:programmesteamsteamappsmonstermcday of defeat sourcedod" "C:ProgrammeSteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:programmesteamsteamappsmonstermcday of defeat sourcedodmaterials Loading C:ProgrammeSteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.vmf Could not locate 'GameData' key in c:programmesteamsteamappsmonstermcday of defeat sourcedodgameinfo.txt Patching WVT material: maps/'ucoh'/nature/blendsandsand007a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (279.1 34.6 -245.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT CONTENTS_LADDER viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE Candidate brush IDs: Brush 27: ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:ProgrammeSteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... Displacement 20 has bad geometry near -1013.46 544.86 -161.68 Can't compile displacement physics, exiting. Texture is NATURE/BLENDSANDROCK005B ** Executing... ** Command: "c:programmesteamsteamappsmonstermcsourcesdkbinorangeboxbinvvis.exe" ** Parameters: -game "c:programmesteamsteamappsmonstermcday of defeat sourcedod" "C:ProgrammeSteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:programmesteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.bsp Error opening c:programmesteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.bsp ** Executing... ** Command: "c:programmesteamsteamappsmonstermcsourcesdkbinorangeboxbinvrad.exe" ** Parameters: -game "c:programmesteamsteamappsmonstermcday of defeat sourcedod" "C:ProgrammeSteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad'] Loading c:programmesteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.bsp Error opening c:programmesteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.bsp ** Executing... ** Command: Copy File ** Parameters: "C:ProgrammeSteamsteamappsmonstermcsourcesdk_contentdodmapsrc'UCoH'.bsp" "c:programmesteamsteamappsmonstermcday of defeat sourcedodmaps'UCoH'.bsp" The command failed. Windows reported the error: "Das System kann die angegebene Datei nicht finden." |
PS: wär nett wenn auf normal deutsch mir das ganz erklärt wird noch nit so lange am mappen...