HALF-LIFE PORTAL
Your Gate To Valve's Games www.hl-forum.de
PORTAL
FORUM
LOGIN
User oder E-mail:


Passwort:


oder
Registrieren
Passwort vergessen?
OpenID-Login
MISC
PARTNER

TF2 Crafting

Special Artworks by
Hayungs

Link us:
HL PORTAL

Support us:


HLPortal
auf Facebook

›› Willkommen!   ›› 95.278.889 Visits   ›› 18.316 registrierte User   ›› 70 Besucher online (0 auf dieser Seite)
23.789 Themen, 325.181 Beiträge  
    FORUM 

Beitrag anzeigen

Hier kannst du einen Beitrag einzeln betrachten

Thread


Autor Beitrag
# 1
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 09.07.2010
16 Beiträge
So das ist der Neue Log








** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" "C:UsersThe_VirusDesktopvmex098eaim_ag_texture.vmf"

Valve Software - vbsp.exe (Jun 8 2010)
4 threads
materialPath: c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikematerials
Loading C:UsersThe_VirusDesktopvmex098eaim_ag_texture.vmf
Could not locate 'GameData' key in c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikegameinfo.txt
Patching WVT material: maps/aim_ag_texture/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/aim_ag_texture/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (7)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (2)
writing C:UsersThe_VirusDesktopvmex098eaim_ag_texture.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (654884 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2388 texinfos to 2018
Reduced 21 texdatas to 19 (505 bytes to 462)
Writing C:UsersThe_VirusDesktopvmex098eaim_ag_texture.bsp
18 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" "C:UsersThe_VirusDesktopvmex098eaim_ag_texture"

Valve Software - vvis.exe (Jun 8 2010)
4 threads
reading c:usersthe_virusdesktopvmex098eaim_ag_texture.bsp
reading c:usersthe_virusdesktopvmex098eaim_ag_texture.prt
9772 portalclusters
46454 numportals
The map overflows the max portal count (46454 of max 32768)!


** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" "C:UsersThe_VirusDesktopvmex098eaim_ag_texture"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:usersthe_virusdesktopvmex098eaim_ag_texture.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.70 seconds)
21746 faces
67 degenerate faces
1221286 square feet [175865232.00 square inches]
1 Displacements
552 Square Feet [79616.00 Square Inches]
30 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
Build Patch/Sample Hash Table(s).....Done<0.0368 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (27)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 1746/8192 20952/98304 (21.3%)
brushsides 26149/65536 209192/524288 (39.9%)
planes 38952/65536 779040/1310720 (59.4%)
vertexes 30316/65536 363792/786432 (46.3%)
nodes 16321/65536 522272/2097152 (24.9%)
texinfos 2018/12288 145296/884736 (16.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 1638/0 1638/0 ( 0.0%)
faces 21746/65536 1217776/3670016 (33.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8338/65536 466928/3670016 (12.7%)
leaves 16332/65536 522624/2097152 (24.9%)
leaffaces 25774/65536 51548/131072 (39.3%)
leafbrushes 8630/65536 17260/131072 (13.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 138864/512000 555456/2048000 (27.1%)
edges 73295/256000 293180/1024000 (28.6%)
LDR worldlights 30/8192 2640/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1910/32768 19100/327680 ( 5.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 29778/65536 59556/131072 (45.4%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2293616/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12692/393216 ( 3.2%)
LDR ambient table 16332/65536 65328/262144 (24.9%)
HDR ambient table 16332/65536 65328/262144 (24.9%)
LDR leaf ambient 52520/65536 1470560/1835008 (80.1%) VERY FULL!
HDR leaf ambient 16332/65536 457296/1835008 (24.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 951373/0 ( 0.0%)
physics [variable] 654884/4194304 (15.6%)
physics terrain [variable] 214/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 62500
Writing c:usersthe_virusdesktopvmex098eaim_ag_texture.bsp
1 minute, 49 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:UsersThe_VirusDesktopvmex098eaim_ag_texture.bsp" "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikemapsaim_ag_texture.bsp"


** Executing...
** Command: c:program filessteamsteam.exe
** Parameters: -applaunch 240 -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" +map "aim_ag_texture"
11.07.2010, 01:54 Uhr Anzeigen

Sections:  HLP  Board  Mods  Steam      Games:  HL  Op4  HLBS  HL2  HL2:Ep1  HL2:Ep2  Prtl  TF2  TFC  CS  DoD  L4D  Gunman
    USER ONLINE 
Insgesamt sind 70 Benutzer online. Davon sind 0 registriert:
    SITE OPTIONS 
- Zu Favoriten hinzufügen
- Als Startseite festlegen (IE only)
- Fehler auf dieser Seite?