Zitat: Original von Nicolas Grevet, in der L4D-Mailing-List Hello, A few weeks (months?) ago, we talked about the various issues of the VPK system under Left 4 Dead on the Mailing List. I thought these kinds of problems would have been resolved by the time we'd need to use the VPK system and there we are... the time has come, the I Hate Moutains campaign approaches completion, it needs a VPK and suddenly all hell broke loose. The VPK creation in itself works great, gives us a 600 MB file compressed at 200 MB, but we have a fairly large number of issues when running the campaign both on a server and locally. Two of them being extremely painful to resolve: * First, the game can't be launched from a lobby, the lobby system just time out, even when I force him to connect to our private server. I see the lobby reservation cookie in the server's console, but then nothing happens. The lobby just sits there waiting for the timeout. It works perfectly using other campaigns, official and custom ones, I don't know what I did wrong, I checked the content of the VPK, every file is in there and looks similar to what others have done. Any idea? * Then, the campaign crashes when it reaches the second map. I heard it could be caused by some custom models but... how to tell apart which model causes the problem? And is there a solution? It also crashes halfway through the third map and we have a *lot* of custom models in there, something like 250 (with probably an average of 70 per map). Any help would be greatly appreciated, 14 months after the release of the game it seems that everything is still quite unstable. I didn't really catch up on the various bugfixes and hacks that have been discussed on the Mailing List, so there may be a way out that I know nothing about. At this point, we are just about to throw everything away and call it a day, all these problems are pissing us off at a whole new level. We'd *really* want to release awesome content for the game, but the game doesn't seem to agree with our goal. Regards, -- Nicolas "NykO18" Grevet PS: I'm adding a few folks from Valve (gathered from the Mailing List) in the recipients, hoping that it might get more attention from the highest echelons. But... well... |
Das dürften die Probleme sein.
Persönlich wäre die Kampagne für mich auch ein Grund, mal wieder den ersten Teil zu spielen. Vielleicht bringen sie es danach aber auch noch für den Nachfolger heraus, falls dieser es zulässt. Die Modelle der alten Survivor gibt es ja schon als Portierung für L4D2 - mit allen notwendigen Animationen.