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Autor Beitrag
# 1
Nachricht offline
Headcrab
0 Punkte
Dabei seit: 13.12.2009
28 Beiträge
materialPath: c:\spiele\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.vmf
Patching WVT material: maps/fuelstop_beta10/nature/blendswampmudleaves02b_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (1065, -562, -211)
env_cubemap pointing at deleted brushside near (1065, -562, -211)
env_cubemap pointing at deleted brushside near (1065, -562, -211)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 56 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...



materialPath: c:\spiele\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.vmf
Patching WVT material: maps/fuelstop_beta10/nature/blendswampmudleaves02b_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (1065, -562, -211)
env_cubemap pointing at deleted brushside near (1065, -562, -211)
env_cubemap pointing at deleted brushside near (1065, -562, -211)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 56 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (80980 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Error! prop_static using model "models/props_interiors/styrofoam_cups_p4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/styrofoam_cups_p4.mdl"!
Error! prop_static using model "models/props_interiors/styrofoam_cups_p1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/styrofoam_cups_p1.mdl"!
Error! prop_static using model "models/props_interiors/styrofoam_cups_p2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/styrofoam_cups_p2.mdl"!
Error! prop_static using model "models/props_interiors/tv.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/tv.mdl"!
Error! To use model "models/props_interiors/trashcankitchen01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_interiors/trashcankitchen01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 963 texinfos to 592
Reduced 155 texdatas to 135 (6142 bytes to 5587)
Writing C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.bsp
23 seconds elapsed



2 threads
reading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.bsp
max farz in all env_fog_controller entities: 3000.000000 (used for radial vis)
reading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.prt
628 portalclusters
2113 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 954 visible clusters (0.00%)
Total clusters visible: 169544
Average clusters visible: 269
Building PAS...
Average clusters audible: 576
visdatasize:91659 compressed from 100480
writing c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.bsp
4 minutes, 12 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.bsp
2080 faces
1 degenerate faces
9121189 square feet [1313451264.00 square inches]
165 Displacements
903386 Square Feet [130087664.00 Square Inches]
2079 patches before subdivision
64085 patches after subdivision
44 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596760, max 461
transfer lists: 12.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1749, 1107, 643)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(488, 265, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(148, 73, 31)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(45, 21, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1079 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 203/8192 2436/98304 ( 2.5%)
brushsides 1410/65536 11280/524288 ( 2.2%)
planes 1564/65536 31280/1310720 ( 2.4%)
vertexes 2967/65536 35604/786432 ( 4.5%)
nodes 1341/65536 42912/2097152 ( 2.0%)
texinfos 592/12288 42624/884736 ( 4.8%)
texdata 135/2048 4320/65536 ( 6.6%)
dispinfos 165/0 29040/0 ( 0.0%)
disp_verts 31749/0 634980/0 ( 0.0%)
disp_tris 55104/0 110208/0 ( 0.0%)
disp_lmsamples 2166485/0 2166485/0 ( 0.0%)
faces 2080/65536 116480/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 966/65536 54096/3670016 ( 1.5%)
leaves 1357/65536 43424/2097152 ( 2.1%)
leaffaces 2370/65536 4740/131072 ( 3.6%)
leafbrushes 873/65536 1746/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13526/512000 54104/2048000 ( 2.6%)
edges 7500/256000 30000/1024000 ( 2.9%)
LDR worldlights 44/8192 4400/819200 ( 0.5%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 152/32768 1520/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2637/65536 5274/131072 ( 4.0%)
cubemapsamples 15/1024 240/16384 ( 1.5%)
overlays 51/512 17952/180224 (10.0%)
LDR lightdata [variable] 10672436/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 91659/16777216 ( 0.5%)
entdata [variable] 131653/393216 (33.5%)
LDR ambient table 1357/65536 5428/262144 ( 2.1%)
HDR ambient table 1357/65536 5428/262144 ( 2.1%)
LDR leaf ambient 1927/65536 53956/1835008 ( 2.9%)
HDR leaf ambient 1357/65536 37996/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/1896512 ( 0.0%)
dtl prp lght [variable] 1/86449 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/38570 ( 0.0%)
pakfile [variable] 1415236/0 ( 0.0%)
physics [variable] 80980/4194304 ( 1.9%)
physics terrain [variable] 53199/1048576 ( 5.1%)

Level flags = 0

Total triangle count: 5451
Writing c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.bsp
2 minutes, 37 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.bsp
2080 faces
1 degenerate faces
9121189 square feet [1313451264.00 square inches]
165 Displacements
903386 Square Feet [130087664.00 Square Inches]
2079 patches before subdivision
64085 patches after subdivision
44 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1596760, max 461
transfer lists: 12.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1430, 961, 567)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(407, 243, 121)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(127, 70, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(39, 20, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(12, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1153 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 203/8192 2436/98304 ( 2.5%)
brushsides 1410/65536 11280/524288 ( 2.2%)
planes 1564/65536 31280/1310720 ( 2.4%)
vertexes 2967/65536 35604/786432 ( 4.5%)
nodes 1341/65536 42912/2097152 ( 2.0%)
texinfos 592/12288 42624/884736 ( 4.8%)
texdata 135/2048 4320/65536 ( 6.6%)
dispinfos 165/0 29040/0 ( 0.0%)
disp_verts 31749/0 634980/0 ( 0.0%)
disp_tris 55104/0 110208/0 ( 0.0%)
disp_lmsamples 2166485/0 2166485/0 ( 0.0%)
faces 2080/65536 116480/3670016 ( 3.2%)
hdr faces 2080/65536 116480/3670016 ( 3.2%)
origfaces 966/65536 54096/3670016 ( 1.5%)
leaves 1357/65536 43424/2097152 ( 2.1%)
leaffaces 2370/65536 4740/131072 ( 3.6%)
leafbrushes 873/65536 1746/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13526/512000 54104/2048000 ( 2.6%)
edges 7500/256000 30000/1024000 ( 2.9%)
LDR worldlights 44/8192 4400/819200 ( 0.5%)
HDR worldlights 44/8192 4400/819200 ( 0.5%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 152/32768 1520/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2637/65536 5274/131072 ( 4.0%)
cubemapsamples 15/1024 240/16384 ( 1.5%)
overlays 51/512 17952/180224 (10.0%)
LDR lightdata [variable] 10672436/0 ( 0.0%)
HDR lightdata [variable] 10672436/0 ( 0.0%)
visdata [variable] 91659/16777216 ( 0.5%)
entdata [variable] 131653/393216 (33.5%)
LDR ambient table 1357/65536 5428/262144 ( 2.1%)
HDR ambient table 1357/65536 5428/262144 ( 2.1%)
LDR leaf ambient 1927/65536 53956/1835008 ( 2.9%)
HDR leaf ambient 1761/65536 49308/1835008 ( 2.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/1896512 ( 0.0%)
dtl prp lght [variable] 1/86449 ( 0.0%)
HDR dtl prp lght [variable] 1/86439 ( 0.0%)
static props [variable] 1/38570 ( 0.0%)
pakfile [variable] 1415236/0 ( 0.0%)
physics [variable] 80980/4194304 ( 1.9%)
physics terrain [variable] 53199/1048576 ( 5.1%)

Level flags = 0

Total triangle count: 5451
Writing c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\fuelstop_beta10.bsp
2 minutes, 28 seconds elapsed

das komische jedoch ist, das wenn ich die map vom editor aus starte, dann schaune die modelle normal aus
31.12.2009, 15:33 Uhr Anzeigen

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