** Executing...
** Command: "d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\spiele\steam\steamapps\boozemaster2007\half-life 2\hl2" "D:\Programme\Spiele\Steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: d:\programme\spiele\steam\steamapps\boozemaster2007\half-life 2\hl2\materials
Loading D:\Programme\Spiele\Steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_physics (-1076.00 313.00 140.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (70844 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 72 texinfos to 49
Reduced 15 texdatas to 14 (319 bytes to 301)
Writing D:\Programme\Spiele\Steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.bsp
0 seconds elapsed
** Executing...
** Command: "d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\spiele\steam\steamapps\boozemaster2007\half-life 2\hl2" "D:\Programme\Spiele\Steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.bsp
reading d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.prt
LoadPortals: couldn't read d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.prt
** Executing...
** Command: "d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\programme\spiele\steam\steamapps\boozemaster2007\half-life 2\hl2" "D:\Programme\Spiele\Steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.bsp
No vis information, direct lighting only.
1407 faces
140893 square feet [20288700.00 square inches]
0 displacements
0 square feet [0.00 square inches]
58 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
Build Patch/Sample Hash Table(s).....Done<0.0185 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 186/8192 2232/98304 ( 2.3%)
brushsides 1116/65536 8928/524288 ( 1.7%)
planes 512/65536 10240/1310720 ( 0.8%)
vertexes 2130/65536 25560/786432 ( 3.3%)
nodes 814/65536 26048/2097152 ( 1.2%)
texinfos 49/12288 3528/884736 ( 0.4%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1407/65536 78792/3670016 ( 2.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 739/65536 41384/3670016 ( 1.1%)
leaves 822/65536 26304/2097152 ( 1.3%)
leaffaces 1519/65536 3038/131072 ( 2.3%)
leafbrushes 410/65536 820/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9688/512000 38752/2048000 ( 1.9%)
edges 5371/256000 21484/1024000 ( 2.1%)
LDR worldlights 58/8192 5104/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 163/32768 1630/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2499/65536 4998/131072 ( 3.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 3/512 1056/180224 ( 0.6%)
LDR lightdata [variable] 1575836/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 60358/393216 (15.3%)
LDR leaf ambient 822/65536 19728/1572864 ( 1.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/392 ( 0.3%)
pakfile [variable] 10020/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 70844/4194304 ( 1.7%)
==== Total Win32 BSP file data space used: 2037486 bytes ====
Total triangle count: 3918
Writing d:\programme\spiele\steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.bsp
18 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Spiele\Steam\steamapps\boozemaster2007\sourcesdk_content\hl2\mapsrc\CombinePrison.bsp" "d:\programme\spiele\steam\steamapps\boozemaster2007\half-life 2\hl2\maps\CombinePrison.bsp"