Zitat: KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file materials/models/weapons/soulslayer.m4a1/lense.vmt VertexLitGeneric, crossbow_bolt.mdl : material "models/tomkranis/rebar" not found crossbow_bolt.mdl : material "models/tomkranis/rebar_glow" not found Weapons/v_crossbow.mdl : material "models/tomkranis/crossbow dirtmap" not found Weapons/v_crossbow.mdl : material "models/weapons/v_hand/crossbow dirtmap" not found Weapons/v_crossbow.mdl : material "models/tomkranis/crossbow dirtmap_glow" not found Weapons/v_crossbow.mdl : material "models/weapons/v_hand/crossbow dirtmap_glow" not found PrecacheScriptSound 'NPC_CombineBall_Episodic.Explosion' failed, no such sound script entry PrecacheScriptSound 'NPC_CombineBall_Episodic.WhizFlyby' failed, no such sound script entry PrecacheScriptSound 'NPC_CombineBall_Episodic.Impact' failed, no such sound script entry PrecacheScriptSound 'Zombine.ScuffRight' failed, no such sound script entry PrecacheScriptSound 'Zombine.ScuffLeft' failed, no such sound script entry PrecacheScriptSound 'Zombine.Pain' failed, no such sound script entry PrecacheScriptSound 'Zombine.Die' failed, no such sound script entry PrecacheScriptSound 'Zombine.Alert' failed, no such sound script entry PrecacheScriptSound 'Zombine.Idle' failed, no such sound script entry PrecacheScriptSound 'Zombine.ReadyGrenade' failed, no such sound script entry PrecacheScriptSound 'Zombine.Charge' failed, no such sound script entry PrecacheScriptSound 'NPC_Antlion.MeleeAttack_Muffled' failed, no such sound script entry PrecacheScriptSound 'NPC_Antlion.TrappedMetal' failed, no such sound script entry PrecacheScriptSound 'NPC_FloorTurret.DryFire' failed, no such sound script entry PrecacheScriptSound 'NPC_Strider.Hunt' failed, no such sound script entry PrecacheScriptSound 'NPC_CeilingTurret.ShotSounds' failed, no such sound script entry Warning: using WorldTwoTextureBlend on a non-displacement surface. Found 01_combine1, but can't play! Move goal with no route! **ERROR: Combat State with no enemy! slamming to ALERT CSoundEmitterSystemBase::GetParametersForSound: No such sound Zombine.Idle custom hdr cubemap "materials/environment maps/borealis_003.hdr.vtf": can't be found on disk.This really should have an HDR version but I will tryfalling back to the non-hdr one. |
Deine Map ist ja ein einziger Fehler.
Ich würde sagen, du versuchst erstmal diese Fehler zu beheben, dein Problem könnte nämlich ein Folgefehler sein. Am besten googlest du die Fehler nach ner Lösung, die meisten von denen hab ich nämlich noch nie gehört