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Autor Beitrag
# 1
Nachricht offline
Thread-Starter
Hound Eye
197 Punkte
Dabei seit: 12.01.2009
184 Beiträge
Hier ist das compile log:

** Executing...
** Command: "f:\steam\steamapps\f3xil_bot\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2" "C:\Dokumente und Einstellungen\Fexil\Eigene Dateien\SPversuch"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2\materials
Loading C:\Dokumente und Einstellungen\Fexil\Eigene Dateien\SPversuch.vmf
Patching WVT material: maps/spversuch/nature/blendgrassdirt01_wvt_patch
Patching WVT material: maps/spversuch/nature/blendgrassgravel01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_physics (-34.00 121.00 80.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (35081 bytes)
Static prop models/props_foliage/tree_stump01.mdl outside the map (552.00, 1156.00, 225.00)
Static prop models/props_foliage/tree_dead03.mdl outside the map (358.00, 1739.03, 510.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 270 texinfos to 186
Reduced 47 texdatas to 44 (1254 bytes to 1133)
Writing C:\Dokumente und Einstellungen\Fexil\Eigene Dateien\SPversuch.bsp
4 seconds elapsed

** Executing...
** Command: "f:\steam\steamapps\f3xil_bot\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2" "C:\Dokumente und Einstellungen\Fexil\Eigene Dateien\SPversuch"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\dokumente und einstellungen\fexil\eigene dateien\SPversuch.bsp
reading c:\dokumente und einstellungen\fexil\eigene dateien\SPversuch.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\fexil\eigene dateien\SPversuch.prt


** Executing...
** Command: "f:\steam\steamapps\f3xil_bot\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2" "C:\Dokumente und Einstellungen\Fexil\Eigene Dateien\SPversuch"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\fexil\eigene dateien\SPversuch.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.74 seconds)
1363 faces
1512408 square feet [217786784.00 square inches]
98 Displacements
108347 Square Feet [15602044.00 Square Inches]
sun extent from map=0.000000
17 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
Build Patch/Sample Hash Table(s).....Done<0.0156 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 88/8192 1056/98304 ( 1.1%)
brushsides 553/65536 4424/524288 ( 0.8%)
planes 862/65536 17240/1310720 ( 1.3%)
vertexes 2098/65536 25176/786432 ( 3.2%)
nodes 1042/65536 33344/2097152 ( 1.6%)
texinfos 186/12288 13392/884736 ( 1.5%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 98/0 17248/0 ( 0.0%)
disp_verts 16882/0 337640/0 ( 0.0%)
disp_tris 29056/0 58112/0 ( 0.0%)
disp_lmsamples 320615/0 320615/0 ( 0.0%)
faces 1363/65536 76328/3670016 ( 2.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 502/65536 28112/3670016 ( 0.8%)
leaves 1049/65536 33568/2097152 ( 1.6%)
leaffaces 1625/65536 3250/131072 ( 2.5%)
leafbrushes 591/65536 1182/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8364/512000 33456/2048000 ( 1.6%)
edges 4413/256000 17652/1024000 ( 1.7%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 105/32768 1050/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1650/65536 3300/131072 ( 2.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 652028/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 42644/393216 (10.8%)
LDR ambient table 1049/65536 4196/262144 ( 1.6%)
HDR ambient table 1049/65536 4196/262144 ( 1.6%)
LDR leaf ambient 6209/65536 173852/1835008 ( 9.5%)
HDR leaf ambient 1049/65536 29372/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/56148 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2502 ( 0.0%)
pakfile [variable] 212271/0 ( 0.0%)
physics [variable] 35081/4194304 ( 0.8%)
physics terrain [variable] 62293/1048576 ( 5.9%)

Level flags = 0

Total triangle count: 3630
Writing c:\dokumente und einstellungen\fexil\eigene dateien\SPversuch.bsp
32 seconds elapsed
Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\fexil\eigene dateien\SPversuch.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.73 seconds)
1363 faces
1512408 square feet [217786784.00 square inches]
98 Displacements
108347 Square Feet [15602044.00 Square Inches]
sun extent from map=0.000000
17 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (19)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 88/8192 1056/98304 ( 1.1%)
brushsides 553/65536 4424/524288 ( 0.8%)
planes 862/65536 17240/1310720 ( 1.3%)
vertexes 2098/65536 25176/786432 ( 3.2%)
nodes 1042/65536 33344/2097152 ( 1.6%)
texinfos 186/12288 13392/884736 ( 1.5%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 98/0 17248/0 ( 0.0%)
disp_verts 16882/0 337640/0 ( 0.0%)
disp_tris 29056/0 58112/0 ( 0.0%)
disp_lmsamples 320615/0 320615/0 ( 0.0%)
faces 1363/65536 76328/3670016 ( 2.1%)
hdr faces 1363/65536 76328/3670016 ( 2.1%)
origfaces 502/65536 28112/3670016 ( 0.8%)
leaves 1049/65536 33568/2097152 ( 1.6%)
leaffaces 1625/65536 3250/131072 ( 2.5%)
leafbrushes 591/65536 1182/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8364/512000 33456/2048000 ( 1.6%)
edges 4413/256000 17652/1024000 ( 1.7%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 16/8192 1408/720896 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 105/32768 1050/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1650/65536 3300/131072 ( 2.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 652028/0 ( 0.0%)
HDR lightdata [variable] 652028/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 42644/393216 (10.8%)
LDR ambient table 1049/65536 4196/262144 ( 1.6%)
HDR ambient table 1049/65536 4196/262144 ( 1.6%)
LDR leaf ambient 6209/65536 173852/1835008 ( 9.5%)
HDR leaf ambient 6206/65536 173768/1835008 ( 9.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/56148 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2502 ( 0.0%)
pakfile [variable] 212271/0 ( 0.0%)
physics [variable] 35081/4194304 ( 0.8%)
physics terrain [variable] 62293/1048576 ( 5.9%)

Level flags = 0

Total triangle count: 3630
Writing c:\dokumente und einstellungen\fexil\eigene dateien\SPversuch.bsp
32 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Fexil\Eigene Dateien\SPversuch.bsp" "f:\steam\steamapps\f3xil_bot\half-life 2 episode two\ep2\maps\SPversuch.bsp"



PS

gibt es ne möglichkeit nen aufklapp baren spoiler zu machen?
19.02.2009, 18:31 Uhr Anzeigen

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