Spirit of Half-Life ist eine Eweiterung für das Half-Life SDK, das viele neue Möglichkeiten bietet und Mappern viel Arbeit abnehmen kann. Mittlerweile ist das Tool in der Version 1.4 erschienen, hier das Changelog:
Zitat: Feature highlights:
- An ambient_fmodstream entity
- capable of playing .mp3, .wma and .ogg files
- env_particles can now be multiply instanced - for all you people who like to make streams of water/goo/blood/fire spurting out of bullet holes.
- weapons and ammo can now have a 'master' to stop them being picked up (perfect for tempting people from behind thin-walled gun cabinets),
- trigger_onsight can now look from multiple entities of the same name, and no longer looks from dead monsters (you could have 3 patrolling grunts, and activate something whenever one of them sees you),
- The model mirror entity... which does exactly what it says on the tin.
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Das soll nur "die Spitze des Eisbergs" an neuen Möglichkeiten sein - mehr Infos, Test-Level und Dokumentationen findet ihr
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