So das ist der Neue Log
** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" "C:UsersThe_VirusDesktopvmex098eaim_ag_texture.vmf"
Valve Software - vbsp.exe (Jun 8 2010)
4 threads
materialPath: c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikematerials
Loading C:UsersThe_VirusDesktopvmex098eaim_ag_texture.vmf
Could not locate 'GameData' key in c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikegameinfo.txt
Patching WVT material: maps/aim_ag_texture/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/aim_ag_texture/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (7)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (2)
writing C:UsersThe_VirusDesktopvmex098eaim_ag_texture.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (654884 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2388 texinfos to 2018
Reduced 21 texdatas to 19 (505 bytes to 462)
Writing C:UsersThe_VirusDesktopvmex098eaim_ag_texture.bsp
18 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" "C:UsersThe_VirusDesktopvmex098eaim_ag_texture"
Valve Software - vvis.exe (Jun 8 2010)
4 threads
reading c:usersthe_virusdesktopvmex098eaim_ag_texture.bsp
reading c:usersthe_virusdesktopvmex098eaim_ag_texture.prt
9772 portalclusters
46454 numportals
The map overflows the max portal count (46454 of max 32768)!
** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" "C:UsersThe_VirusDesktopvmex098eaim_ag_texture"
Valve Software - vrad.exe SSE (Jun 8 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:usersthe_virusdesktopvmex098eaim_ag_texture.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.70 seconds)
21746 faces
67 degenerate faces
1221286 square feet [175865232.00 square inches]
1 Displacements
552 Square Feet [79616.00 Square Inches]
30 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
Build Patch/Sample Hash Table(s).....Done<0.0368 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (27)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 1746/8192 20952/98304 (21.3%)
brushsides 26149/65536 209192/524288 (39.9%)
planes 38952/65536 779040/1310720 (59.4%)
vertexes 30316/65536 363792/786432 (46.3%)
nodes 16321/65536 522272/2097152 (24.9%)
texinfos 2018/12288 145296/884736 (16.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 1638/0 1638/0 ( 0.0%)
faces 21746/65536 1217776/3670016 (33.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8338/65536 466928/3670016 (12.7%)
leaves 16332/65536 522624/2097152 (24.9%)
leaffaces 25774/65536 51548/131072 (39.3%)
leafbrushes 8630/65536 17260/131072 (13.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 138864/512000 555456/2048000 (27.1%)
edges 73295/256000 293180/1024000 (28.6%)
LDR worldlights 30/8192 2640/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1910/32768 19100/327680 ( 5.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 29778/65536 59556/131072 (45.4%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2293616/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12692/393216 ( 3.2%)
LDR ambient table 16332/65536 65328/262144 (24.9%)
HDR ambient table 16332/65536 65328/262144 (24.9%)
LDR leaf ambient 52520/65536 1470560/1835008 (80.1%) VERY FULL!
HDR leaf ambient 16332/65536 457296/1835008 (24.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 951373/0 ( 0.0%)
physics [variable] 654884/4194304 (15.6%)
physics terrain [variable] 214/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 62500
Writing c:usersthe_virusdesktopvmex098eaim_ag_texture.bsp
1 minute, 49 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:UsersThe_VirusDesktopvmex098eaim_ag_texture.bsp" "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikemapsaim_ag_texture.bsp"
** Executing...
** Command: c:program filessteamsteam.exe
** Parameters: -applaunch 240 -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" +map "aim_ag_texture"