Die Kids hier werden die Zeit von TF garnicht erlebt haben aber was solls
There is references to some sort of Technology Voting (probably similar to tfc tech see previous news posts)
> your team has a resource bank account, it costs resources to get techs (which tech your team buys is voted on)
> There will be 6 different tech levels
> Different technologies can combine
> you must already have certain techs before you can access new ones
> Technologies can be part of a maps goal/objective.
> techs will be either new weapons, modifiers, items, abilities
> Engineers/Sappers(?) can build sandbags, resource pumps/boxes, anti-mortars
> voice comms are included ala tfc
> there is respawn times called re-inforcement times set at every 15 seconds ala bf1942
> the 2 team names referenced in the code are called humans and aliens
> there may be bots included
> there is reference to a terrain modifier
> Recons have jetpacks (maybe a tech?)
> There are shields ala CS
> Shields will reduce damage, in most cases it wont stop damage
> shield does stop blast damage though
> When you kill some one it will say the killer, the victim and the assistant (I think who also dealt damage to the victim) - trying to promote teamplay?
> some of the ammo types include: Bullets, Rockets, Grenades, ShieldGrenades, Shotgun Energy, PlasmaGrenade, Resource chunks, Limpets, Gasoline, RallyFlags, EMPGenerators
> The classes in the game are:
RECON = Scout
COMMANDO = Demoman
MEDIC = Medic
DEFENDER = HW
SNIPER = Sniper
SUPPORT = variation of soldier
ESCORT = variation of soldier
SAPPER = Engineer
INFILTRATOR = Spy
PYRO = Pyro
> There are sticky grens ala sticky pipes in tfc tech
> Recon Class can do some sort of wall jump and mid air jump
> the Sentry Gun will have guided rockets
> The rockets have a max range and will start to drop
> other weapons also have max ranges
> Infiltrator again has instant kill knife and you will lose your disguise
> The Harpoon can impale things (even players?)
> you can have multiple people in the vehicle (ie 1 shooting, 1 driving)
> There is a 3rd person view for vehicles
Team Fortress 2:
- TF2: Here are some classes: Chooser (maybe not a class), Commando, Defender, Escort, Infiltrator, Medic, Pyro, Recon, Snapper, Sniper, Support.
- Some words found in TF2 source, what they mean is in question: Burst rifle, Charged Plasma, Laser Rifle, Base Shield, Plasma Grenade Launcher, Combat Shield, Drain Beam, Flamethrower, Gas Can, Grenade Rocket, Limpet Mine, Mortar, Harpoon, Infiltrator, Laser Designator, Minigun, Repair Gun, Rocket Launcher, Shield Grenade, Two Handed Container.
- TF2 Vehicles: Battering ram, Flatbed, Motar, Motorcycle, Siege Tower, Tank, Wagon, Teleport station. 'Walkers': ministrider, strider.
- Other interesting words: Armor Upgrade, meteor, gasoline, vehicle bay, Builder, Hole, and Warrior 'bugs'. Shield wall, Four Wheel Vehicle, Barbed wire, buff station, dragons teeth, emp generator, manned missile launcher, power pack, rally flag, vehicle boost, mobile shield.
- TF2 'objects': Manned gun, Base Driver Gun, Base Upgrade, Driver Machine gun, Manned PlasmaGun.
Again, I've only looked at filenames, the actually code has comments that will help explain some items, like usage and primary and secondary fire. More on that later. There are some strange things though, like in the HL autorun code it have a registry entry 'Half Life Day One'. That was the original HL1 demo wasn't it? Odd. Either way, I have a hard time believing this is fake, and if it is, excellent job to whoever did it.
More detailing info on each gun/vehicle/item coming soon...
Recon Jumps:
> Double Jump
> Wall Jump
> Water Jump
> Air Jump
> Strafe Jump
> Duck Jump (mods velocity/speed)
also an interesting comment line is:
// When in the air, recon travels ballistically
von halflife2.net