Moin,
ich habe mir diesen Thread heute abend schon ein paar mal durchgelesen aber ich bekomme das nicht hin. Server erstellen sv_lan 0 usw.usw.
Ich habe hier einmal das zitiert, was in der Console aufgeführt wird nachdem ich HL2DM gestartet habe und sv_lan 0 eingegeben habe (danach weiter keine reaktion)
ZITAT
maxplayers set to 2
Heap: 256.00 Mb
Parsed 23 text messages
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (sv_cheats)
Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res
execing config.cfg
1 CPU, Frequency: 2.6 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
maxplayers set to 16
Network: IP 192.168.1.2, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server dm_abyss
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill_manifest.cfg
execing skill.cfg
Executing listen server config file
Precache of sprites/redglow1 ambigious (no extension specified)
Error reading weapon data file for: weapon_bugbait
Error reading weapon data file for: weapon_annabelle
Precache of sprites/redglow1 ambigious (no extension specified)
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
16 player server started
execing listenserver.cfg
No challenge from 68.142.232.33:27243.
Adding master server 69.28.151.162:27011
Adding master server 207.173.177.11:27011
Client "Nierenragout" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
Deathmatch
Map: dm_abyss
Players: 1 / 16
Build 2853
Server Number 1
Initializing renderer...
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : nature/blendrockdirt008c
- Surface center : -1106 -3616 -696
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: nature/blendrockdirt008c). Support for this will go away soon.
Verbindung zu Nierenragout steht.
No challenge from 68.142.232.32:27243.
Bad challenge from 68.142.232.32:27243.
] sv_lan 0
ZITAT ENDE
Zum anderen diesen Test
ZITAT (
steam://support/?Issues=*)
Results
General System Performance: Passed
Your system meets the requirements for the Source games.
Your CPU: 2605 MHz
Recommended CPU: 2400 MHz
Total Memory: 1024 MB
Available Memory: 429 MB
Recommended Memory: 512 MB
Display drivers: Passed
There were no problems with the display drivers you are using.
You should still check for updated drivers, which are available here
Display Adapter: RADEON X1600 Series
Display Version: 6.14.10.6614
DirectX: Passed
Your version of DirectX meets the minimum requirements
UDP Ports: Passed
The following UDP ports were reachable.
UDP Port: 27000 - 27040
TCP Ports: Passed
The following TCP ports were reachable.
TCP Port: 27020 - 27040
Background Processes: Passed
There were no processes found that conflict with Steam or the games.
Loaded Modules: Passed
There were no loaded modules found that conflict with Steam or the games.
Services: Failed
The following services were found on your system. Please try disabling the service or uninstalling the application assoicated with them, and see if that resolves your issue
Service: Ati HotKey Poller
Ati HotKey Poller has been reported to cause mouse and keyboard lag.
Severity: Low
Layered Service Providers: Passed
There were no LSPs found that should conflict with Steam or the games.
Audio/Video Codecs: Passed
There were no audio/video codecs found that conflict with Steam or the games.
ZITAT ENDE
Ich habe auch das HowTo von Marcus Braun durchgearbeitet.
IIch weiß nicht weiter. Ist es denn tatsächlich so, dass man den eigenen Sever in der globalen Serverliste findet? Ich finde mich da jedenfalls nicht und mein Spielpartner hat heute abend entnervt aufgegeben und nun sitze ich da mit meinem Talent.
Mein Router: Netgear WGR 614v6 neueste FW, Portforwarding OK.
???????
Gruß
KaB
PS Ich muss meinen Vorrednern Recht geben, es gab schon bessere Lösungen im Fall von Multiplayergames. Und selbst die ersten Versuche mit Netzwerk (Novell-DOS!!!!) über BNC-Kabel um DOOM mit mehreren zocken zu können war gegen dieses HickHack hier ein Kinderspiel.