ich habe folgendes Problem:
meine aktuelle Map wird nach dem compilieren nicht auf den neusten Stand gebracht.
Das heißt:
|
Feststellung:
Die Karte ist immer noch auf den alten Stand, ohne die neuen Brushes, etc.
Frage:
Woran liegt das und wie kann man es beheben?
Zur Hilfe der Fehlersuche, der Code:
** Executing...
** Command: "c:program files (x86)steamsteamappsaccnamesourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program files (x86)steamsteamappsaccnameday of defeat sourcedod" "c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday"
Valve Software - vbsp.exe (Jul 7 2010)
1 threads
materialPath: c:program files (x86)steamsteamappsaccnameday of defeat sourcedodmaterials
Loading c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 111, brush 0)
** Executing...
** Command: "c:program files (x86)steamsteamappsaccnamesourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program files (x86)steamsteamappsaccnameday of defeat sourcedod" "c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday"
Valve Software - vvis.exe (Jul 7 2010)
1 threads
reading c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday.bsp
reading c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday.prt
** Executing...
** Command: "c:program files (x86)steamsteamappsaccnamesourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program files (x86)steamsteamappsaccnameday of defeat sourcedod" "c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday.bsp
Setting up ray-trace acceleration structure... Done (1.01 seconds)
1147 faces
310609 square feet [44727796.00 square inches]
5 Displacements
84 Square Feet [12169.83 Square Inches]
1147 patches before subdivision
17977 patches after subdivision
7 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 857411, max 303
transfer lists: 6.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(15372, 10500, 8172)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1632, 660, 383)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(257, 52, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(46, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(10, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0141 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 222/8192 2664/98304 ( 2.7%)
brushsides 1444/65536 11552/524288 ( 2.2%)
planes 804/65536 16080/1310720 ( 1.2%)
vertexes 1797/65536 21564/786432 ( 2.7%)
nodes 526/65536 16832/2097152 ( 0.8%)
texinfos 261/12288 18792/884736 ( 2.1%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 5/0 880/0 ( 0.0%)
disp_verts 125/0 2500/0 ( 0.0%)
disp_tris 160/0 320/0 ( 0.0%)
disp_lmsamples 480/0 480/0 ( 0.0%)
faces 1147/65536 64232/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
leaves 528/65536 16896/2097152 ( 0.8%)
leaffaces 1237/65536 2474/131072 ( 1.9%)
leafbrushes 429/65536 858/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8675/512000 34700/2048000 ( 1.7%)
edges 5037/256000 20148/1024000 ( 2.0%)
LDR worldlights 7/8192 616/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 148/32768 1480/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2340/65536 4680/131072 ( 3.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 413148/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15899/16777216 ( 0.1%)
entdata [variable] 13578/393216 ( 3.5%)
LDR ambient table 528/65536 2112/262144 ( 0.8%)
HDR ambient table 528/65536 2112/262144 ( 0.8%)
LDR leaf ambient 1415/65536 39620/1835008 ( 2.2%)
HDR leaf ambient 528/65536 14784/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6330 ( 0.0%)
pakfile [variable] 174384/0 ( 0.0%)
physics [variable] 81026/4194304 ( 1.9%)
physics terrain [variable] 757/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 3328
Writing c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday.bsp
32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:program files (x86)steamsteamappsaccnamesourcesdk_contentdodmapsrcdod_payday.bsp" "c:program files (x86)steamsteamappsaccnameday of defeat sourcedodmapsdod_payday.bsp"
** Executing...
** Command: "c:program files (x86)steamsteamappsaccnameday of defeat sourcehl2.exe"
** Parameters: -dev -console -allowdebug -game "c:program files (x86)steamsteamappsaccnameday of defeat sourcedod" +map "dod_payday"
Vielen Dank im Voraus
mata ne