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Autor Beitrag
# 1
Nachricht offline
Headcrab
0 Punkte
Dabei seit: 01.11.2010
4 Beiträge
Entities werden nicht geladen ! (ZPS)
Hallo zusammen,

meine Spawns funktionieren nicht mehr. Die Karte startet, aber statt am Spawn ist man im/am Mittelpunkt der Karte. Auf einmal war das und betrifft nun alle meine saves. Die Spawns sind ein stück vom boden angehoben, weit genug ausseinander, info_player_commons hab ich auch schon in ne lobby gesteckt, kein erfolg.

Ähm, keine Entities werden geladen.

Hier mal die Fakten :

** Executing...
** Command: "c:programmesteamsteamappsxxxxxsourcesdkbinsource2007binvbsp.exe"
** Parameters: -game "c:programmesteamsteamappsxxxxxzombie panic! sourcezps" "C:ProgrammeSteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:programmesteamsteamappsxxxxxzombie panic! sourcezpsmaterials
Loading C:ProgrammeSteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.vmf
Patching WVT material: maps/zps_mansion v1/nature/blenddirtgrass008b_lowfriction_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:ProgrammeSteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (131659 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 361 texinfos to 248
Reduced 11 texdatas to 10 (397 bytes to 359)
Writing C:ProgrammeSteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.bsp
0 seconds elapsed

** Executing...
** Command: "c:programmesteamsteamappsxxxxxsourcesdkbinsource2007binvvis.exe"
** Parameters: -game "c:programmesteamsteamappsxxxxxzombie panic! sourcezps" "C:ProgrammeSteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:programmesteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.bsp
reading c:programmesteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.prt
588 portalclusters
1479 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 773 visible clusters (0.00%)
Total clusters visible: 57115
Average clusters visible: 97
Building PAS...
Average clusters audible: 407
visdatasize:73525 compressed from 94080
writing c:programmesteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.bsp
2 seconds elapsed

** Executing...
** Command: "c:programmesteamsteamappsxxxxxsourcesdkbinsource2007binvrad.exe"
** Parameters: -game "c:programmesteamsteamappsxxxxxzombie panic! sourcezps" "C:ProgrammeSteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:programmesteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.bsp
Setting up ray-trace acceleration structure... Done (0.17 seconds)
2359 faces
1 degenerate faces
290256 square feet [41796912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2358 patches before subdivision
46466 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 5159688, max 427
transfer lists: 39.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0185 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 369/8192 4428/98304 ( 4.5%)
brushsides 2222/65536 17776/524288 ( 3.4%)
planes 774/65536 15480/1310720 ( 1.2%)
vertexes 3890/65536 46680/786432 ( 5.9%)
nodes 1287/65536 41184/2097152 ( 2.0%)
texinfos 248/12288 17856/884736 ( 2.0%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2359/65536 132104/3670016 ( 3.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1195/65536 66920/3670016 ( 1.8%)
leaves 1289/65536 41248/2097152 ( 2.0%)
leaffaces 2784/65536 5568/131072 ( 4.2%)
leafbrushes 1147/65536 2294/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 16407/512000 65628/2048000 ( 3.2%)
edges 9465/256000 37860/1024000 ( 3.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 265/32768 2650/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4245/65536 8490/131072 ( 6.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3274544/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 73525/16777216 ( 0.4%)
entdata [variable] 564/393216 ( 0.1%)
LDR ambient table 1289/65536 5156/262144 ( 2.0%)
HDR ambient table 1289/65536 5156/262144 ( 2.0%)
LDR leaf ambient 588/65536 16464/1835008 ( 0.9%)
HDR leaf ambient 1289/65536 36092/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 106318/0 ( 0.0%)
physics [variable] 131659/4194304 ( 3.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 6909
Writing c:programmesteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.bsp
11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:ProgrammeSteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.bsp" "c:programmesteamsteamappsxxxxxzombie panic! sourcezpsmapszps_mansion v1.bsp"


Ich bitte um Hilfe.

Danke und Gruss

ZPSMapper
[Beitrag wurde 4x editiert, zuletzt von ZPSMapper am 02.11.2010, 00:07]
01.11.2010, 19:52 Uhr Anzeigen

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