Hab mal nen Bild vom aufbau angehängt
EDIT: GEht immernoch nicht wollte ich damit sagen
Zitat: ** Executing... ** Command: Change Directory ** Parameters: "c:\spiele\steam\steamapps\bla\sourcesdk" ** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Steam\SteamApps\bla\sourcesdk\cstrike_sample_content\maps\testmap.vmf" "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.vmf" ** Executing... ** Command: "c:\spiele\steam\steamapps\bla\sourcesdk\bin\vbsp.exe" ** Parameters: "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap" Valve Software - vbsp.exe (Nov 4 2004) 1 threads materialPath: c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\materials Loading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.vmf Detected multiplayer map, building linux dedicated server data fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (384.0, 0.0, 520.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (384.0, 0.0, -72.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (896.0, 0.0, 224.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 224.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 224.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0, 0.0, 520.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0, 0.0, -72.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-768.0, 0.0, 224.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox sky_dust... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (559 bytes) Building Physics collision data... done (0) (559 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 49 ** Executing... ** Command: "c:\spiele\steam\steamapps\bla\sourcesdk\bin\vvis.exe" ** Parameters: -fast "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap" Valve Software - vvis.exe (Nov 4 2004) fastvis = true 1 threads reading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp reading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.prt LoadPortals: couldn't read c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.prt ** Executing... ** Command: "c:\spiele\steam\steamapps\bla\sourcesdk\bin\vrad.exe" ** Parameters: "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap" Valve Software - vrad.exe (Nov 4 2004) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp No vis information, direct lighting only. 8 faces 24917 square feet [3588096.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 50/65536 1000/1310720 ( 0.1%) vertexes 13/65536 156/786432 ( 0.0%) nodes 23/65536 736/2097152 ( 0.0%) texinfos 10/12288 720/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 8/65536 448/3670016 ( 0.0%) origfaces 5/65536 280/3670016 ( 0.0%) leaves 25/65536 1400/3670016 ( 0.0%) leaffaces 8/65536 16/131072 ( 0.0%) leafbrushes 2/65536 4/131072 ( 0.0%) surfedges 52/512000 208/2048000 ( 0.0%) edges 32/256000 128/1024000 ( 0.0%) worldlights 3/8192 264/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 551/393216 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9906/0 ( 0.0%) Win32 Specific Data: physics [variable] 559/4194304 ( 0.0%) ==== Total Win32 BSP file data space used: 16910 bytes ==== Linux Specific Data: physicssurface [variable] 559/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 16910 bytes ==== Total triangle count: 16 Writing c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp 1 second elapsed |