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Autor Beitrag
# 1
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 04.07.2004
35 Beiträge
Ich hab jketzt mal ne map gemacht ne neue und zwar nur 4 wände boden und decke dazu skycube light_enviorment und noch nen normales light dann die t und ct startplätze. Achja und hab bei map propites sky_dust eingetragen

Hab mal nen Bild vom aufbau angehängt
EDIT: GEht immernoch nicht wollte ich damit sagen :(

Zitat:
** Executing...
** Command: Change Directory
** Parameters: "c:\spiele\steam\steamapps\bla\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:\Spiele\Steam\SteamApps\bla\sourcesdk\cstrike_sample_content\maps\testmap.vmf" "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.vmf"


** Executing...
** Command: "c:\spiele\steam\steamapps\bla\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap"

Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\materials
Loading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (384.0, 0.0, 520.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (384.0, 0.0, -72.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (896.0, 0.0, 224.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 224.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 224.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0, 0.0, 520.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-256.0, 0.0, -72.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-768.0, 0.0, 224.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (559 bytes)
Building Physics collision data...
done (0) (559 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "c:\spiele\steam\steamapps\bla\sourcesdk\bin\vvis.exe"
** Parameters: -fast "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap"

Valve Software - vvis.exe (Nov 4 2004)
fastvis = true
1 threads
reading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp
reading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.prt
LoadPortals: couldn't read c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.prt


** Executing...
** Command: "c:\spiele\steam\steamapps\bla\sourcesdk\bin\vrad.exe"
** Parameters: "c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap"

Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp
No vis information, direct lighting only.
8 faces
24917 square feet [3588096.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 50/65536 1000/1310720 ( 0.1%)
vertexes 13/65536 156/786432 ( 0.0%)
nodes 23/65536 736/2097152 ( 0.0%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8/65536 448/3670016 ( 0.0%)
origfaces 5/65536 280/3670016 ( 0.0%)
leaves 25/65536 1400/3670016 ( 0.0%)
leaffaces 8/65536 16/131072 ( 0.0%)
leafbrushes 2/65536 4/131072 ( 0.0%)
surfedges 52/512000 208/2048000 ( 0.0%)
edges 32/256000 128/1024000 ( 0.0%)
worldlights 3/8192 264/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 551/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 559/4194304 ( 0.0%)
==== Total Win32 BSP file data space used: 16910 bytes ====

Linux Specific Data:
physicssurface [variable] 559/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 16910 bytes ====

Total triangle count: 16
Writing c:\spiele\steam\steamapps\bla\sourcesdk\cstrike_sample_content\maps\testmap.bsp
1 second elapsed


Anhang: hammerlevel.gif (324 KB, 11x heruntergeladen)
[Beitrag wurde 1x editiert, zuletzt von Shoebox am 25.11.2004, 14:45]
25.11.2004, 14:44 Uhr Anzeigen

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