Also ich hab mit dem Hammer eine test map für CS:S erstellt und nen startpunkt für T und CT gesetzt sowie 2 buyzones dann hab ich im Hammer "run" gedrückt und das ding complimiert. Kopiert und ab ins CS:S verzeichnis wenn ich nun die map lade is alles schwaz und ich kann keinem Team joinen weil er mein "Team ist bereits komplett" dazu kommt noch das er beim complimieren das hier ausgibt:
Zitat: ** Executing... ** Command: Change Directory ** Parameters: "c:\spiele\steam\steamapps\meineemail\sourcesdk" ** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Steam\SteamApps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.vmf" "c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.vmf" ** Executing... ** Command: "c:\spiele\steam\steamapps\meineemail\sourcesdk\bin\vbsp.exe" ** Parameters: "c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap" Valve Software - vbsp.exe (Nov 4 2004) 1 threads materialPath: c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\materials Loading c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.vmf Detected multiplayer map, building linux dedicated server data fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Can't load skybox file sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2234 bytes) Building Physics collision data... done (0) (2234 bytes) Error! To use model "models/props_c17/woodbarrel001.mdl" with static_prop, it must be compiled with $staticprop! Error loading studio model "models/props_c17/woodbarrel001.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Writing c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 49 Memory leak: mempool blocks left in memory: 2 ** Executing... ** Command: "c:\spiele\steam\steamapps\meineemail\sourcesdk\bin\vvis.exe" ** Parameters: "c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap" Valve Software - vvis.exe (Nov 4 2004) 1 threads reading c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.bsp reading c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.prt LoadPortals: couldn't read c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.prt ** Executing... ** Command: "c:\spiele\steam\steamapps\meineemail\sourcesdk\bin\vrad.exe" ** Parameters: "c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap" Valve Software - vrad.exe (Nov 4 2004) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.bsp No vis information, direct lighting only. 34 faces 66048 square feet [9510912.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 10/8192 120/98304 ( 0.1%) brushsides 60/65536 480/524288 ( 0.1%) planes 80/65536 1600/1310720 ( 0.1%) vertexes 43/65536 516/786432 ( 0.1%) nodes 49/65536 1568/2097152 ( 0.1%) texinfos 20/12288 1440/884736 ( 0.2%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 34/65536 1904/3670016 ( 0.1%) origfaces 24/65536 1344/3670016 ( 0.0%) leaves 54/65536 3024/3670016 ( 0.1%) leaffaces 34/65536 68/131072 ( 0.1%) leafbrushes 7/65536 14/131072 ( 0.0%) surfedges 232/512000 928/2048000 ( 0.0%) edges 117/256000 468/1024000 ( 0.0%) worldlights 2/8192 176/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 964/393216 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 22/0 ( 0.0%) Win32 Specific Data: physics [variable] 2234/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 17224 bytes ==== Linux Specific Data: physicssurface [variable] 2234/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 17224 bytes ==== Total triangle count: 68 Writing c:\spiele\steam\steamapps\meineemail\sourcesdk\cstrike_sample_content\maps\testmap.bsp 0 seconds elapsed ** Executing... ** Command: "" ** Parameters: +map "testmap" |
Nu weiss ich nicht weiter und hoffe das ihr mir helfen könnt