Der dritte Patch für die Half-Life 2 Multiplayer Modifikation "Empires" seit dem Release ist ab sofort verfügbar. Das Update behebt eine Vielzahl an Problemen und Bugs, modifiziert das Gameplay und bringt Performanceverbesserungen und Lag-Reduktion, eines der Hauptkritikpunkte gegenüber des Ego Shooter / Strategiespiel Hybrid.
Runterladen könnt ihr den 9 Megabyte großen Patch auf der offiziellen Downloadseite, mehrere Mirror stehen zur Auswahl. Das Update bringt jede Empires Installation auf Version 1.03, Versionsnummern müssen nicht beachtet werden:
Die wichtigsten Änderungen wurden bereits oben erwähnt, hier aber alle Änderungen im Detail. Der Changelog:
- Added: vehicle turrets are now handled client-side to eliminate lag
- Added: holding onto a grenade after pulling the pin will cook off the grenade down to a minimum 1 second fuse, total grenade fuse time has been increased to 6 seconds
- Added: engineers now get points for healing friendly players, healing 200 points of health will give 1 rank point
- Fixed: scout's hide was broken with 1.02
- Fixed: spectator was causing the client to crash due to an error with the new minimap code
- Fixed: random commander GUI based crash due to an uninitialized research variable
- Fixed: as the commander, selected turrets were not showing the correct image in the selected unit area
- Fixed: buildings no longer animate while dead (radar spin, turret rotation, etc)
- Fixed: vehicles getting stuck after exiting and re-entering (especially NF artillery tank)
- Fixed: changing seats in a vehicle causing the vehicle to stop momentarily
- Fixed: walls were not changing their physics collision mesh on raising and lowering (this only affected vehicle interaction)
- Fixed: vehicle presets wouldn't save if your language setting was anything other than "English"
- Fixed: bringing up the scores panel while the team or class selection panel was open would cause the team or class selection panel to show up again after joining a team/selecting a class
- Modified: made extensive changes to vehicle, engine, and armor properties (improved weight as well as other changes)
- Modified: made changes to the research tree
- Modified: improved how engineer buildable map objects handle players standing inside when construction is completed and they turn solid
- Modified: improved engineer repair kit regenerating while not in hand or while in a vehicle
- Modified: for engineer revive, increased the distance the ragdoll can be from where the player actually died
- Modified: a player's ragdoll is immediately removed when he respawns making it easier for an engineer to know if a player can be revived or not
- Modified: set NF and IMP scout rifle parameters to match in terms of accuracy and damage
- Modified: set engineer camera and radar and radar building to detect players/vehicles through objects
- Modified: increased default tickets to 200 per side
Sowohl Client als auch Server müssen auf die neue Version patchen. Das nächste Update soll laut Entwicklern dringend benötigte Map Updates/Fixes bringen.
*Update*
Einen optionalen Hotfix auf Version 1.031 könnt ihr ebenfalls
hier herunterladen. Dieser behebt einen Fehler mit der Artillerie und setzt Version 1.03 voraus.