Hier der Compile Log:
materialPath: e:program files (x86)steamsteamappscommonportal 2portal2materials
Loading e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 128 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (381761 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1224 texinfos to 287
Reduced 63 texdatas to 53 (2102 bytes to 1771)
Writing e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.bsp
2 seconds elapsed
4 threads
reading e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.bsp
reading e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.prt
315 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 70 visible clusters (0.00%)
Total clusters visible: 19987
Average clusters visible: 63
Building PAS...
Average clusters audible: 139
visdatasize:17595 compressed from 25200
writing e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.bsp
Loaded alpha texture materialsmodelsprops_foliageMall_trees_branches02.vtf
976 faces
94822 square feet [13654488.00 square inches]
9 Displacements
8694 Square Feet [1251965.50 Square Inches]
976 patches before subdivision
14854 patches after subdivision
130 direct lights
0...1...
WARNING: Too many light styles on a face at (1672.000000, 577.000000, -2104.000000)
WARNING: Too many light styles on a face at (1096.000000, 577.000000, -1416.000000)
WARNING: Too many light styles on a face at (1160.000000, 577.000000, -648.000000)
WARNING: Too many light styles on a face at (1096.000000, 577.000000, -648.000000)
WARNING: Too many light styles on a face at (1777.783447, 577.000000, -2410.661621)
WARNING: Too many light styles on a face at (1770.670044, 577.000000, -2396.000000)
WARNING: Too many light styles on a face at (1706.666626, 577.000000, -2519.999268)
WARNING: Too many light styles on a face at (1672.001099, 577.000000, -2410.673096)
2
WARNING: Too many light styles on a face at (1672.000000, 577.000000, -2120.000000)
WARNING: Too many light styles on a face at (1741.318359, 577.000000, -2388.667969)
WARNING: Too many light styles on a face at (1770.666748, 577.000000, -2506.666748)
WARNING: Too many light styles on a face at (1672.000000, 577.000000, -2248.000000)
WARNING: Too many light styles on a face at (1672.000000, 577.000000, -2536.000000)
WARNING: Too many light styles on a face at (1789.333374, 577.000000, -2474.666748)
WARNING: Too many light styles on a face at (1785.248779, 577.000000, -2407.466553)
WARNING: Too many light styles on a face at (1770.667114, 577.000000, -2314.666748)
WARNING: Too many light styles on a face at (1669.333008, 577.000000, -2490.666992)
WARNING: Too many light styles on a face at (1672.000000, 577.000000, -2312.000000)
WARNING: Too many light styles on a face at (1096.000000, 703.000000, -648.000000)
WARNING: Too many light styles on a face at (1096.000000, 703.000000, -1144.001099)
WARNING: Too many light styles on a face at (1672.000000, 703.000000, -2216.003662)
WARNING: Too many light styles on a face at (1672.000000, 703.000000, -2104.000000)
.
WARNING: Too many light styles on a face at (1160.000000, 703.000000, -648.000000)
WARNING: Too many light styles on a face at (1665.000000, 584.000000, -2216.003662)
WARNING: Too many light styles on a face at (1665.000000, 584.000000, -2088.000000)
WARNING: Too many light styles on a face at (1791.000000, 584.000000, -2216.003662)
WARNING: Too many light styles on a face at (1791.000000, 584.000000, -2104.000000)
WARNING: Too many light styles on a face at (1672.000000, 696.000000, -2559.000000)
.
WARNING: Too many light styles on a face at (1096.000000, 696.000000, -1471.000000)
WARNING: Too many light styles on a face at (1096.000000, 696.000000, -641.000000)
WARNING: Too many light styles on a face at (1151.000000, 584.000000, -1416.000000)
WARNING: Too many light styles on a face at (1151.000000, 584.000000, -904.000000)
WARNING: Too many light styles on a face at (1089.000000, 584.000000, -648.000000)
WARNING: Too many light styles on a face at (1089.000000, 584.000000, -1144.001099)
WARNING: Too many light styles on a face at (1089.000000, 584.000000, -1416.000000)
.
WARNING: Too many light styles on a face at (1736.000000, 570.000000, -2527.000000)
WARNING: Too many light styles on a face at (1688.707031, 569.999939, -2503.293945)
WARNING: Too many light styles on a face at (1667.373779, 569.999939, -2481.960938)
WARNING: Too many light styles on a face at (1748.625977, 569.999939, -2521.959961)
WARNING: Too many light styles on a face at (1715.114014, 570.000000, -2520.438477)
WARNING: Too many light styles on a face at (1701.780518, 570.000000, -2513.771973)
3
WARNING: Too many light styles on a face at (1096.000000, 568.000000, -1407.000000)
WARNING: Too many light styles on a face at (1089.000000, 520.000000, -1112.000000)
WARNING: Too many light styles on a face at (1151.000000, 520.000000, -1112.000000)
...
WARNING: Too many light styles on a face at (1151.000000, 456.000061, -1240.000000)
WARNING: Too many light styles on a face at (1089.000000, 456.000000, -1240.000000)
WARNING: Too many light styles on a face at (1096.000000, 504.000000, -1407.000000)
4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1262624, max 421
transfer lists: 9.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(81837, 84535, 74898)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(50425, 51547, 44225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(32604, 33299, 28105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(21512, 21960, 18237)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14356, 14667, 11992)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9643, 9857, 7926)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6510, 6658, 5261)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(4410, 4512, 3501)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2997, 3067, 2335)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2043, 2090, 1561)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1396, 1428, 1045)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(957, 979, 701)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(658, 672, 472)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(453, 463, 318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(313, 320, 215)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(217, 222, 146)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(151, 154, 99)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(105, 108, 67)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(74, 75, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(52, 53, 31)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(37, 37, 22)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(26, 26, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(18, 19, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(13, 13, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(7, 7, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(4, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
94 of 94 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 69/1024 3312/49152 ( 6.7%)
brushes 1081/8192 12972/98304 (13.2%)
brushsides 7768/65536 62144/524288 (11.9%)
planes 3114/65536 62280/1310720 ( 4.8%)
vertexes 3819/65536 45828/786432 ( 5.8%)
nodes 1574/65536 50368/2097152 ( 2.4%)
texinfos 287/12288 20664/884736 ( 2.3%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 9/0 1584/0 ( 0.0%)
disp_verts 2601/0 52020/0 ( 0.0%)
disp_tris 4608/0 9216/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 25026/0 25026/0 ( 0.0%)
faces 976/65536 54656/3670016 ( 1.5%)
hdr faces 976/65536 54656/3670016 ( 1.5%)
origfaces 831/65536 46536/3670016 ( 1.3%)
facebrushes 664/0 1328/0 ( 0.0%)
facebrushlists 976/0 3904/0 ( 0.0%)
leaves 1644/65536 52608/2097152 ( 2.5%)
leaffaces 1071/65536 2142/131072 ( 1.6%)
leafbrushes 1741/65536 3482/131072 ( 2.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7819/512000 31276/2048000 ( 1.5%)
edges 5066/256000 20264/1024000 ( 2.0%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 130/8192 13000/819200 ( 1.6%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 112/32768 1120/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1806/65536 3612/131072 ( 2.8%)
cubemapsamples 18/1024 288/16384 ( 1.8%)
overlays 8/512 2816/180224 ( 1.6%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 1951224/0 ( 0.0%)
visdata [variable] 17595/16777216 ( 0.1%)
entdata [variable] 62921/393216 (16.0%)
LDR ambient table 1644/65536 6576/262144 ( 2.5%)
HDR ambient table 1644/65536 6576/262144 ( 2.5%)
LDR leaf ambient 1644/65536 46032/1835008 ( 2.5%)
HDR leaf ambient 4854/65536 135912/1835008 ( 7.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8048 ( 0.0%)
pakfile [variable] 1811408/0 ( 0.0%)
physics [variable] 381761/4194304 ( 9.1%)
physics terrain [variable] 3982/1048576 ( 0.4%)
Level flags = 2
Total triangle count: 2580
Writing e:program files (x86)steamsteamappscommonportal 2sdk_contentmapschamber1.bsp
33 seconds elapsed
Wenn du map haben willst dann klick
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