Tripwire hat einen Artikel "5 lessons mod teams should learn from red orchestra" auf PCGAMER.com.
Sehr nett fand ich den Punkt
ALWAYS stay friendly with Valve
Before Steam came along, dealing with mainstream publishers was a nightmare; ““they’d offer crap deals, terrible percentages, and remove anything unique whilst taking the intellectual property for themselves.” The Tripwire boys, fresh from winning Make Something Unreal, couldn’t find a contract they would sign. Then they saw Valve’s new Steam platform. John contacted Doug Lombardi (Valve’s marketing and PR director) and he responded; he knew about Red Orchestra and wanted to talk, giving them a very good deal. That was the turning point. Red Orchestra was the second or third non-Valve game on Steam. Since then, Tripwire have continued to work with Valve and say “We’ll always be Steam fanboys. ” The friendliness, the help and the amazingly reasonable percentages – all mean it pays to stay friendly with Valve.
Wollts nur mal ervwaehnt haben, vielleicht interessierts die Redakteure hier ja