Jetzt will ich die kompilieren aber der Editor bringt mir folgenden Text:
** Executing...
** Command: "C:programsSourceSDKbinvbsp.exe"
** Parameters: -game "C:programsSourceSDKcstrike" "c:usersaxeldesktopmap - ultra killbox 2010ultra killbox 2010"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:programsSourceSDKcstrikematerials
Loading c:usersusernamedesktopmap - ultra killbox 2010ultra killbox 2010.vmf
Brush 3391, Side 1: mirrored plane
Brush 3391: bounds out of range
Brush 3391: bounds out of range
Brush 3392, Side 1: mirrored plane
Brush 3392: bounds out of range
Brush 3392: bounds out of range
Brush 3393, Side 1: mirrored plane
Brush 3393: bounds out of range
Brush 3393: bounds out of range
Brush 3402, Side 1: mirrored plane
Brush 3402: bounds out of range
Brush 3402: bounds out of range
Brush 3403, Side 1: mirrored plane
Brush 3403: bounds out of range
Brush 3403: bounds out of range
Brush 87807: MAX_MAP_BRUSHSIDES
Side 3
Texture: DEV/DEV_MEASUREGENERIC01B
Was kann/muss ich tun, um die map kompilieren zu können?
UND: Gibt es eine Möglichkeit, z.B. 70 Meshes zu einer Mesh zusammenzufassen, sodass die Karte nicht so langsam ist?
MfG, Axel