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# 1
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Headcrab
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Dabei seit: 09.07.2010
16 Beiträge
Der log vom Hammer Editor
** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" "C:UsersThe_VirusDesktopvmex098eaim_ag_texture_v5.vmf"

Valve Software - vbsp.exe (Jun 8 2010)
4 threads
materialPath: c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikematerials
Loading C:UsersThe_VirusDesktopvmex098eaim_ag_texture_v5.vmf
Could not locate 'GameData' key in c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikegameinfo.txt
Patching WVT material: maps/aim_ag_texture_v5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/aim_ag_texture_v5/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3532.5 -161.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29865:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1904.5 3532.5 -161.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 29865:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (2)
writing C:UsersThe_VirusDesktopvmex098eaim_ag_texture_v5.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (717380 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2407 texinfos to 2011
Reduced 21 texdatas to 19 (511 bytes to 468)
Writing C:UsersThe_VirusDesktopvmex098eaim_ag_texture_v5.bsp
19 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" -fast "C:UsersThe_VirusDesktopvmex098eaim_ag_texture_v5"

Valve Software - vvis.exe (Jun 8 2010)
fastvis = true
4 threads
reading c:usersthe_virusdesktopvmex098eaim_ag_texture_v5.bsp
reading c:usersthe_virusdesktopvmex098eaim_ag_texture_v5.prt
9766 portalclusters
46396 numportals
The map overflows the max portal count (46396 of max 32768)!


** Executing...
** Command: "c:program filessteamsteamappsthe_neo1sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" -noextra "C:UsersThe_VirusDesktopvmex098eaim_ag_texture_v5"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:usersthe_virusdesktopvmex098eaim_ag_texture_v5.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (4.12 seconds)
21789 faces
68 degenerate faces
1221443 square feet [175887792.00 square inches]
1 Displacements
552 Square Feet [79616.00 Square Inches]
29 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (24)
Build Patch/Sample Hash Table(s).....Done<0.0373 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (28)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (38)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 1883/8192 22596/98304 (23.0%)
brushsides 28600/65536 228800/524288 (43.6%)
planes 42716/65536 854320/1310720 (65.2%)
vertexes 30345/65536 364140/786432 (46.3%)
nodes 16331/65536 522592/2097152 (24.9%)
texinfos 2011/12288 144792/884736 (16.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 1638/0 1638/0 ( 0.0%)
faces 21789/65536 1220184/3670016 (33.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8339/65536 466984/3670016 (12.7%)
leaves 16342/65536 522944/2097152 (24.9%)
leaffaces 25799/65536 51598/131072 (39.4%)
leafbrushes 8791/65536 17582/131072 (13.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 139007/512000 556028/2048000 (27.1%)
edges 73363/256000 293452/1024000 (28.7%)
LDR worldlights 29/8192 2552/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1917/32768 19170/327680 ( 5.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 29796/65536 59592/131072 (45.5%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2304456/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12527/393216 ( 3.2%)
LDR ambient table 16342/65536 65368/262144 (24.9%)
HDR ambient table 16342/65536 65368/262144 (24.9%)
LDR leaf ambient 52389/65536 1466892/1835008 (79.9%)
HDR leaf ambient 16342/65536 457576/1835008 (24.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 951493/0 ( 0.0%)
physics [variable] 717380/4194304 (17.1%)
physics terrain [variable] 214/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 62545
Writing c:usersthe_virusdesktopvmex098eaim_ag_texture_v5.bsp
1 minute, 35 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:UsersThe_VirusDesktopvmex098eaim_ag_texture_v5.bsp" "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrikemapsaim_ag_texture_v5.bsp"


** Executing...
** Command: c:program filessteamsteam.exe
** Parameters: -applaunch 240 -game "c:program filessteamsteamappsthe_neo1counter-strike sourcecstrike" +map "aim_ag_texture_v5"
10.07.2010, 23:12 Uhr Anzeigen

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