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Autor Beitrag
# 1
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Thread-Starter
Headcrab
0 Punkte
Dabei seit: 13.12.2009
28 Beiträge
dies ist meine logdatei, ich habe in meinem terrain noch die unterseiten mit no draw texturen belegt außerdem habe ich auch shocnmal die darstellung im spiel per fog controller minimiert also aber es ruckelt immernoch das wird wohl an dem wert bei meinem screenshot liegen nur weis ich nicht was das bedeutet


materialPath: c:\spiele\steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.vmf
Patching WVT material: maps/l4d_fuelstop_beta12/nature/blend_dirt_ext_03_wvt_patch
Patching WVT material: maps/l4d_fuelstop_beta12/nature/blend_urbandirtlawn01_wvt_patch
Patching WVT material: maps/l4d_fuelstop_beta12/brick/blend_brick_brick01_wvt_patch
Patching WVT material: maps/l4d_fuelstop_beta12/nature/blendswampmudleaves02b_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (1065, -562, -211)
env_cubemap pointing at deleted brushside near (1065, -562, -211)
env_cubemap pointing at deleted brushside near (1065, -562, -211)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 56 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
writing C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (102928 bytes)
Cannot build Physics2 data
-----------
DataLinker total stream size 0.0 KiB
Error! To use model "models/props_interiors/trashcankitchen01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_interiors/trashcankitchen01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1050 texinfos to 614
Reduced 169 texdatas to 147 (6848 bytes to 6259)
Writing C:\Spiele\Steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.bsp
18 seconds elapsed



2 threads
reading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.bsp
max farz in all env_fog_controller entities: 2500.000000 (used for radial vis)
reading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.prt
812 portalclusters
2747 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1370 visible clusters (0.00%)
Total clusters visible: 217864
Average clusters visible: 268
Building PAS...
Average clusters audible: 756
visdatasize:141493 compressed from 168896
writing c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.bsp
4 minutes, 48 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.bsp
2473 faces
3 degenerate faces
904662 square feet [130271464.00 square inches]
127 Displacements
500045 Square Feet [72006584.00 Square Inches]
2470 patches before subdivision
48880 patches after subdivision
light has _fifty_percent_distance of 158.000000 but _zero_percent_distance of 46.000000
45 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1834191, max 461
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1572, 982, 544)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(410, 211, 95)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(114, 52, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(32, 13, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(9, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0635 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 261/8192 3132/98304 ( 3.2%)
brushsides 2084/65536 16672/524288 ( 3.2%)
planes 2526/65536 50520/1310720 ( 3.9%)
vertexes 4048/65536 48576/786432 ( 6.2%)
nodes 1619/65536 51808/2097152 ( 2.5%)
texinfos 614/12288 44208/884736 ( 5.0%)
texdata 147/2048 4704/65536 ( 7.2%)
dispinfos 127/0 22352/0 ( 0.0%)
disp_verts 20767/0 415340/0 ( 0.0%)
disp_tris 35648/0 71296/0 ( 0.0%)
disp_lmsamples 1126763/0 1126763/0 ( 0.0%)
faces 2473/65536 138488/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1112/65536 62272/3670016 ( 1.7%)
leaves 1633/65536 52256/2097152 ( 2.5%)
leaffaces 2867/65536 5734/131072 ( 4.4%)
leafbrushes 1172/65536 2344/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 16348/512000 65392/2048000 ( 3.2%)
edges 9300/256000 37200/1024000 ( 3.6%)
LDR worldlights 45/8192 4500/819200 ( 0.5%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 262/32768 2620/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4338/65536 8676/131072 ( 6.6%)
cubemapsamples 15/1024 240/16384 ( 1.5%)
overlays 51/512 17952/180224 (10.0%)
LDR lightdata [variable] 7102728/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 141493/16777216 ( 0.8%)
entdata [variable] 140569/393216 (35.7%)
LDR ambient table 1633/65536 6532/262144 ( 2.5%)
HDR ambient table 1633/65536 6532/262144 ( 2.5%)
LDR leaf ambient 2403/65536 67284/1835008 ( 3.7%)
HDR leaf ambient 1633/65536 45724/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/504732 ( 0.0%)
dtl prp lght [variable] 1/58484 ( 0.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/38380 ( 0.0%)
pakfile [variable] 1419605/0 ( 0.0%)
physics [variable] 102928/4194304 ( 2.5%)
physics terrain [variable] 43659/1048576 ( 4.2%)

Level flags = 0

Total triangle count: 6908
Writing c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.bsp
1 minute, 40 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.bsp
2473 faces
3 degenerate faces
904662 square feet [130271464.00 square inches]
127 Displacements
500045 Square Feet [72006584.00 Square Inches]
2470 patches before subdivision
48880 patches after subdivision
light has _fifty_percent_distance of 158.000000 but _zero_percent_distance of 46.000000
45 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1834191, max 461
transfer lists: 14.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1250, 836, 468)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(329, 189, 87)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(93, 48, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(27, 13, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0672 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 261/8192 3132/98304 ( 3.2%)
brushsides 2084/65536 16672/524288 ( 3.2%)
planes 2526/65536 50520/1310720 ( 3.9%)
vertexes 4048/65536 48576/786432 ( 6.2%)
nodes 1619/65536 51808/2097152 ( 2.5%)
texinfos 614/12288 44208/884736 ( 5.0%)
texdata 147/2048 4704/65536 ( 7.2%)
dispinfos 127/0 22352/0 ( 0.0%)
disp_verts 20767/0 415340/0 ( 0.0%)
disp_tris 35648/0 71296/0 ( 0.0%)
disp_lmsamples 1126763/0 1126763/0 ( 0.0%)
faces 2473/65536 138488/3670016 ( 3.8%)
hdr faces 2473/65536 138488/3670016 ( 3.8%)
origfaces 1112/65536 62272/3670016 ( 1.7%)
leaves 1633/65536 52256/2097152 ( 2.5%)
leaffaces 2867/65536 5734/131072 ( 4.4%)
leafbrushes 1172/65536 2344/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 16348/512000 65392/2048000 ( 3.2%)
edges 9300/256000 37200/1024000 ( 3.6%)
LDR worldlights 45/8192 4500/819200 ( 0.5%)
HDR worldlights 45/8192 4500/819200 ( 0.5%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 262/32768 2620/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4338/65536 8676/131072 ( 6.6%)
cubemapsamples 15/1024 240/16384 ( 1.5%)
overlays 51/512 17952/180224 (10.0%)
LDR lightdata [variable] 7102728/0 ( 0.0%)
HDR lightdata [variable] 7102728/0 ( 0.0%)
visdata [variable] 141493/16777216 ( 0.8%)
entdata [variable] 140569/393216 (35.7%)
LDR ambient table 1633/65536 6532/262144 ( 2.5%)
HDR ambient table 1633/65536 6532/262144 ( 2.5%)
LDR leaf ambient 2403/65536 67284/1835008 ( 3.7%)
HDR leaf ambient 2152/65536 60256/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
Prop Hull Verts 0/0 0/0 ( 0.0%)
Prop Hull Blob 0/0 0/0 ( 0.0%)
Prop Hull Lists 0/0 0/0 ( 0.0%)
Prop Hulls 0/0 0/0 ( 0.0%)
Prop Hull trilist 0/0 0/0 ( 0.0%)
detail props [variable] 1/504732 ( 0.0%)
dtl prp lght [variable] 1/58484 ( 0.0%)
HDR dtl prp lght [variable] 1/58479 ( 0.0%)
static props [variable] 1/38380 ( 0.0%)
pakfile [variable] 1419605/0 ( 0.0%)
physics [variable] 102928/4194304 ( 2.5%)
physics terrain [variable] 43659/1048576 ( 4.2%)

Level flags = 0

Total triangle count: 6908
Writing c:\spiele\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\fuelstop\l4d_fuelstop_beta12.bsp
1 minute, 40 seconds elapsed
02.01.2010, 12:02 Uhr Anzeigen

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