Wie bereits
angekündigt, hat Valve soeben ein weiteres Update für
Half-Life 2: Deathmatch, das
SDK und die
Source-Engine released. Mit dabei sind das Brecheisen, der Stunstick, die ominöse Waffe namens Slam und die Map
dm_steamlab, welche ein Remake der good old HL1
datacore Karte ist.
Ich war mal so frei und hab ein paar Screenshots der neuen Waffen gemacht:
Das gesamte Update umfasst folgende Änderungen im Detail:
Zitat: Half-Life 2: Deathmatch
- Added SLAM, Stunstick and Crowbar
- Added dm_steamlab
- Fixed game_score entity not awarding points
- Added team specific spawn points ( info_player_combine, info_player_rebel)
- Optimized weapon firing effects bandwith usage
Source SDK - Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
- Added ability to create new shaders. See Authoring Shaders In Source for documentation
- Added new tool (source code included) called DemoTool.exe, which shows the high-level structure of .dem files
- Added Source code for Source Model Viewer included (in src\utils\hlmviewer)
- Added source for Half-Life 2's airboat model included
- Fixed issues with Steam account names with ".."
- Fixed Face Poser flex sliders
- Hammer limits framerate in 3D views to 300fps -- elminates overheating problems
Source Engine - Fixed screenshots/save games being saved in the wrong place
- Fixed hang in rcon server
- Fixed server crash where banned players could retry/cancel quickly during connection
- Fixed crash when a user specifies a heapsize that is too large
- Fixed "play" command crashing on dedicated servers
- Fixed bspzip'd assets in maps not loading properly
- Added FCVAR_CHEAT to r_shadowids
- HLTV port/server can be completely disabled by commandline parameter "-nohltv"
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Same procedure as every year: einfach Steam (neu)starten, damit das Update übernommen wird.