** Executing...
** Command: "c:program filessteamsteamappsgtrfritzimarvsourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsgtrfritzimarvcounter-strike sourcecstrike" "C:UsersMarvinDesktopMapsDeathrun1deathrun_metal.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:program filessteamsteamappsgtrfritzimarvcounter-strike sourcecstrikematerials
Loading C:UsersMarvinDesktopMapsDeathrun1deathrun_metal.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:program filessteamsteamappsgtrfritzimarvcounter-strike sourcecstrikegameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity (-4472.00 320.00 168.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29068 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 119 texinfos to 84
Reduced 9 texdatas to 8 (237 bytes to 193)
Writing C:UsersMarvinDesktopMapsDeathrun1deathrun_metal.bsp
0 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsgtrfritzimarvsourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsgtrfritzimarvcounter-strike sourcecstrike" "C:UsersMarvinDesktopMapsDeathrun1deathrun_metal"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:usersmarvindesktopmapsdeathrun1deathrun_metal.bsp
reading c:usersmarvindesktopmapsdeathrun1deathrun_metal.prt
LoadPortals: couldn't read c:usersmarvindesktopmapsdeathrun1deathrun_metal.prt
** Executing...
** Command: "c:program filessteamsteamappsgtrfritzimarvsourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsgtrfritzimarvcounter-strike sourcecstrike" "C:UsersMarvinDesktopMapsDeathrun1deathrun_metal"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:usersmarvindesktopmapsdeathrun1deathrun_metal.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.02 seconds)
618 faces
100560 square feet [14480644.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 72/8192 864/98304 ( 0.9%)
brushsides 675/65536 5400/524288 ( 1.0%)
planes 712/65536 14240/1310720 ( 1.1%)
vertexes 759/65536 9108/786432 ( 1.2%)
nodes 387/65536 12384/2097152 ( 0.6%)
texinfos 84/12288 6048/884736 ( 0.7%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 618/65536 34608/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 352/65536 19712/3670016 ( 0.5%)
leaves 408/65536 13056/2097152 ( 0.6%)
leaffaces 652/65536 1304/131072 ( 1.0%)
leafbrushes 116/65536 232/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4071/512000 16284/2048000 ( 0.8%)
edges 2166/256000 8664/1024000 ( 0.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 447/65536 894/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 583896/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 6114/393216 ( 1.6%)
LDR ambient table 408/65536 1632/262144 ( 0.6%)
HDR ambient table 408/65536 1632/262144 ( 0.6%)
LDR leaf ambient 321/65536 8988/1835008 ( 0.5%)
HDR leaf ambient 408/65536 11424/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 173761/0 ( 0.0%)
physics [variable] 29068/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1483
Writing c:usersmarvindesktopmapsdeathrun1deathrun_metal.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:UsersMarvinDesktopMapsDeathrun1deathrun_metal.bsp" "c:program filessteamsteamappsgtrfritzimarvcounter-strike sourcecstrikemapsdeathrun_metal.bsp"
Da