Zitat: Well, for the first part, I hate the abuse of the word "show stopper". A show stopper used to be a game or a show which made everyone stop and stare even at a large trade show where there's thousands of products to gawk at. A show stopper stopped the show and people stopped circulating. In that instance, a show stopper is a GREAT thing. And then suddenly it means the total opposite? Madness! There are two types of degrees to bugs. One is severity and the other is priority. Severity ranges from 5 / suggestion / low to 1 / fatal / highest and priority ranges from 5 / improvement / low to 1 / must fix / highest, I think. The wording may vary, my memory isn't perfect. The difference is that a bug could be very severe, crashing the game, but it could have a very low priority because it's insanely rare, for example, and it hasn't been tracked down. In that case, a bug could be "closed" just because QA are unable to find it or provoke it to reemerge. For a release candidate to go through, there must be no severity 1 or severity 2 bugs. There could be some severity 3 bugs, but that's the worst. Anyway.. let me think.. The game must not crash during the 72 hours on 20+ computers and testers going at it for the full 72 hours, round the clock. There must be no way to "break" a mission or map so that it cannot be completed. There must be no way to get the player character stuck so you cannot budge lose and continue. There should be no disturbing, broken sound effects or large visual distortions such as the shadows falling through objects. In some cases, there must also never be a situation where the player doesn't know where to go next, or could become confused and start to go back or whatever, because in some cases that can be as bad as not being ABLE to continue. Hm. I think that is all. But hey, it's been two days and we haven't heard any bad news. They could be holding it in, they could have gotten the bad news yesterday, made a quick fix and then sent it off again, hoping we wouldn't notice, hoping we wouldn't know how long the testing period should really be. / Per |
Quelle: VU Forum