Das erste Bugfix und Balancing-Update für
Age of Chivalry nach dem Steam-Release ist da. Wie der Name verlauten lässt, beseitigt das Update hauptsächlich Bugs und feilt an der Balance. So wurden zum Beispiel die Laufgeschwindigkeiten etwas geändert und die Ausdauer regeneriert sich schneller. Neuer Content wurde trotzdem geliefert, es gibt einige neue Sounds und Grafikeffekte. Was sonst geändert wurde, seht ihr im folgenden Changelog:
- Functional updates
- Stamina charge rate has been increased with 20%
- Network load reduced with 5-10%.
- Player twitching removed for carried objects.
- New trail effect for carried objects.
- Carried objectives can not be tossed into noclip areas.
- Sprint windup time increased to 2 seconds
- Fix for team switch exploit at spawn.
- Fix for crashing server with debug commands.
- Misc other fixes for random server crashes.
- Added Shield functionality to push blocking players out of the way.
- Support for menus in Sourcemod. Next Sourcemod release will give full AoC support.
- Updated and cleaned up objective information on class selection screen
- Players now spawn with main weapon.
- Autobalance added to teams- cvar "mp_teams_unbalance_limit" (default 1) was implemented
- Balance updates
- Adjusted movement speeds of all classes.
- Adjusted Headshot importance and weapon damages.
- Adjusted Stamina cost for blocking and parrying.
- Longsword/Flamberge no shield now has slower swings.
- Increased stamina charge rate with 20%.
- Jump drain increased to compensate for higher stamina charge rate.
- Graphic/Model updates
- New GUI design.
- Fix for selfglowing materials on models.
- Flail model is now 'ragdolled' in thirdperson view.
- Carryable CTF flags are 'ragdolled'.
- Throwable spear, adjusted pointing hand for easier targeting.
- Reduced polycount on several worldmodel weapons.
- Sound updates
- All new hi-fi swing sounds, with their respective armor type sound when swinging
- New body fall sounds that reflect men in armor with weapons hitting the ground
- New guy on fire sounds
- VO balance tweaks and additions/changes
- All around volume mix tweaks
- Voices now sound like they are reverberating according to the area in which they sound
- Voices now stop on pain or death
- Footsteps now set up to be audible over distances to help hear an enemy approach
- Arrows in flight now how a sound
- Doors now have sounds
- Bugfixes for helms horn and loud mover sound bugs
- Bugfix for hit sound that would sometimes fire even when a hit wasn�t scored
- Map ambience tweaks and additions
- Tournament has been completely resounded
- New Age of Chivalry themesong
- New map victory songs for agathia and mason
- Map Updates
- Fixed pushable objects (Battering ram,bombwagons) stopping randomly/not acting well with multiple pushers.
- Fixed Bombwagon on aoc_Battlegrounds appearing in the ground
- Fixed bridge building glitch with aoc_Battlegrounds
- Fixed aoc_Helms_Deep horn sound being obnoxiously loud and spammable
- Fixed aoc_siege spawns being unfair/crowded
- Fixed catapults being able to directly target spawns in aoc_siege.
- Fixed aoc_tournament 5 seconds to leave the room, extended to 10 and all doors made wider.
- Fixed various cosmetic issues with aoc_theshore
- Updated boiling oil kettle to new model instead of blocky brush
- Fixed various cosmetic issues with aoc_siege
- Fixed drawbridge delivers damage to players on aoc_siege
- Fixed objective information being incorrect on various maps
- Fixed blood decals in the air for Battlegrounds
- Fixed various other minor bugs on all maps
- Minor-major optimization on all maps
Das Update installiert sich bequemerweise automatisch über Steam. Falls ihr Age of Chivalry noch nicht besitzt, könnt ihr die Mod genauso bequem über
diesen Link runterladen. Vorher dürft ihr euch selbstverständlich noch eingehend in unserer
Mod-Datenbank informieren.