Heute wurde eine neue Version der langerwarteten Beta 6 an die 
"Constellation-Members" der Mod 
Natural Selection herausgegeben.
		Mit dabei sind wieder einige Bugfixes und Verbesserungen, die den Weg zu einer öffentlich verfügbaren Version 6 ebnen sollen. 
"Constellation-Member" kann man nämlich nur werden, wenn man mindestens $20 an das NaSe-Team gespendet hat.
		
		In einem 
Foren-Thread wurde auch die komplette Changelog gepostet:
		
				Zitat: 		- Fades can blink off ladders.
 	- Recycling observatories won't uncloak aliens.
 	- Players only beacon in if they are more than 600 units away from all spawn points.
 	- Reverted to beta5 hitboxes to get a lead on the hitbox issues.
 	- Fixed cloaking bugs (lerks no longer cloak when gliding quickly, etc.).
 	- Increased visibility for aliens moving at greater than normal moving speed (bunnyhopping, gliding, etc.).
 	- Mines now damage normally when the player leaves the team.
 	- More tweaks to pancake capping.
 	- New medpack skin and icons from Supernorn (thanks!).
 	- Updated ns_eon
 	- Updated ns_bast
 	- Updated co_sava
 	- Updated ns_altair - build 7
 	- Added vent from Omega to Zeta with two exits into Phi
 	- Added vent from Muck Pump to Parts Room RT
 	- Rspeed optimizations
 	- Adjustments to Surface Umbilical to reduce LOS
 	- Adjustments to MS top entrance
 	- New monitor textures by Samejima
 	- Covered up pit in Omega
 	- More details
 	- Removed Diving tanks and connected Nanite Regulation and Settling tanks
 	- Rerouted path from Settling tanks into Communications
 	- Moved weldable to Muck Pump
 	- Optimized Sub Bay
 	- Moved node from outside Parts room into parts room
  		 | 	
Nachträglich hier noch ein Bild des neuen Medkits:
		
		
		Danke an dieser Stelle auch an Biofreak für den Hinweis.