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Source Mods

Synergy: Beta 2.1 der Co-op-Mod ist da!

09.12.2006 | 13:10 Uhr | von Tacticer
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Version Beta 2.1 von Synergy ist heute veröffentlicht worden. Damit behebt das Mod-Team die Fehler, die seit dem Release der langerwarteten zweiten Beta-Version aufgetreten sind. Neue Features sind aber auch dabei.

Das Mod-Team hat demnach neben viel Feedback auch viele crashdump-Dateien erhalten. Damit konnte es Bugs analysieren und beheben, sodass jetzt die Server stabiler laufen sollten. Neu sind unter anderem anpassbare Waffen für die Mapper, einige Konsolenbefehle und ein Menü, in dem man eine Spielerfarbe und die Source-Spiele festlegen kann, welche Synergy beim Start mitladen soll.

Herunterladen kann man die neue Version bisher nur als Patch. Wer die Mod noch nicht hat, muss daher vorher die Beta 2.0 installieren:
Der Changelog, entnommen der Development Page:

  • Added basic weapon customization for level creators (use "customweapon" keyvalue in Hammer)
  • Added "Enable", "Disable" and "Toggle" inputs for func_precipitation (upon request)
  • Added console command "holsterweapon" which will make you put away your weapon (could be used for role-playing)
  • Added new "Synergy Mod Settings" GUI, so people can easily mount other Steam applications and set client variables specific to Synergy
  • Added ability for players to have their own personalized color (for flares)
  • Added console variable "mp_crowbar_backdeath" to have players kill other players and/or NPCs instantly when hit in the back with crowbar
  • Added console variable "sv_jump_viewkick" so player view will kick up a bit when jumping (speed is factor)
  • Enabled "cl_righthand" client console variable (for the left-handed people)
  • Disabled "player_loadsaved" entity that would get 1 player in the server stuck and/or blind when triggered
  • Updated scoring system
  • Updated Flaregun and Flare entities, more like Beta 1 and 2 (pre-port)
  • Updated Panthereye NPC AI
  • Updated thirdperson view, fixed choppy animations for local player
  • Updated "Wall Hop" code, added console variable "sv_wallhop_scale"
  • Tweaked the character selection UI
  • Fixed bug where game_player_equip would not allow you to recieve more than 1 weapon of the same type
  • Fixed bug where HUD target ID would display NPC health incorrectly
  • Fixed bug where players could spawn behind locked doors or get players stuck using the new spawn system
  • Fixed bug where players could not always spawn near the player of their choice or spawn in free-roaming mode
  • Fixed player-boosting hull sizes (players were getting stuck in the other player or could not hop on top)
  • Fixed many misc bugs that would crash servers (shakescreens, vehicles, pickup objects, etc.)
  • Fixed entity name translation for CS:S and DOD:S levels
  • Fixed bug where NPCs that were looking for grounded weapons, would crash the server
  • Fixed thirdperson view drawing the firstperson view muzzleflash upon firing your weapon
  • Fixed a bug where HUD weapon load would crash the server if buffer ran out of space
  • Fixed bug where players would be awarded points worth more than the NPC had in health
  • Personal player colors now affect SLAMs and grenades, as well as flares
  • Personal player colors now reflect what team the player is on, in Teamplay games
  • Restored player view kick for melee weapons (crowbar and stunstick)
  • Ladder footstep sounds are now played while on both ladder types
  • Fixed bug where player sounds would emit from entry-point of vehicle when in a vehicle
  • Fixed bug where an invalid player animation would be played when switching weapons after jumping
Das Mod-Team kündigt zudem indirekt weitere Patches an: "Thank you all for your support. But we're far from complete yet. But we're getting there."

Synergy

Engine: Source Mod
Typ: Multiplayer
Released: 30.09.2005
Tags:  First Person, Komplexes Heilungssystem, kooperativ, Shooter, Shooter mit Rollenspiel-Elementen

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