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Forum > Editing > Mapping > Map wird nicht richtig angezeigt!
Status: Offen
6 Beiträge
Letzter Beitrag Seiten (1):  [1]


Autor Beitrag
# 1
Nachricht offline
Headcrab
0 Punkte
Dabei seit: 16.07.2013
6 Beiträge
Map wird nicht richtig angezeigt!
Hallo "hlportal" Forum ich bin neu hier und hoffe das ihr mir helfen könnt.
Ich habe schon einige Maps in Source SDK gemacht doch immer nach einiger Zeit wenn sie Größer wird, wird ein Teil der Map nicht mehr "Compilt". Das heißt die Map ist einfach irgendwo abeschnitten, als währe da überall "NODRAW" oder so. Verzweifle langsam weil das Problem bei jeder Map auftritt.

Währe super von euch wenn jemand eine Lösung hätte
Folgendes habe ich schon Probiert:
- Geschaut ob sich Texturen überlappen
- Viele Brushes zu "func_detail" gemacht

Hier kann man das genauer anhand eines Bildes sehen:
http://grabilla.com/03710-f649db1a-fad6-4987-bc74-37dd49930614.png

Hoffe ihr könnt mir bei dem Problem helfen, DANKE im Voraus.
16.07.2013, 20:54 Uhr Anzeigen
# 2
Drakon  (28)
Nachricht offline
Ichthyosaur
11.352 Punkte
Dabei seit: 23.12.2007
4.165 Beiträge
Poste mal den Compile Log.
____________________________________
17.07.2013, 09:15 Uhr Anzeigen
# 3
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 16.07.2013
6 Beiträge
Hier bitte:

** Executing...
** Command: "D:SteamSteamAppscommonCounter-Strike Sourcebinvbsp.exe"
** Parameters: -game "D:SteamSteamAppscommonCounter-Strike Sourcecstrike" "D:SteamSteamAppsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.vmf"

Valve Software - vbsp.exe (Jun 18 2013)
4 threads
materialPath: D:SteamSteamAppscommonCounter-Strike Sourcecstrikematerials
Loading D:SteamSteamAppsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.vmf
material "customs/mytex" not found.
Material not found!: CUSTOMS/MYTEX
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "customs/surfthanks" not found.
Material not found!: CUSTOMS/SURFTHANKS
material "sprites/unitedsb/trails/healbeam_red" not found.
Material not found!: SPRITES/UNITEDSB/TRAILS/HEALBEAM_RED
material "customs/neonbutton" not found.
Material not found!: CUSTOMS/NEONBUTTON
Could not locate 'GameData' key in d:steamsteamappscommoncounter-strike sourcecstrikegameinfo.txt
Patching WVT material: maps/mega_jailo_d/nature/blendgrassgravel001a_wvt_patch
Patching WVT material: maps/mega_jailo_d/nature/blendprodasphaltgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity env_explosion (1040.00 -2352.00 672.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/tides*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/tides*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (1240028 bytes)
Error loading studio model ""!
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1944 texinfos to 1067
Reduced 143 texdatas to 135 (3402 bytes to 3113)
Writing D:SteamSteamAppsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.bsp
5 seconds elapsed

** Executing...
** Command: "D:SteamSteamAppscommonCounter-Strike Sourcebinvvis.exe"
** Parameters: -game "D:SteamSteamAppscommonCounter-Strike Sourcecstrike" -fast "D:SteamSteamAppsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d"

Valve Software - vvis.exe (Jun 18 2013)
fastvis = true
4 threads
reading d:steamsteamappsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.bsp
reading d:steamsteamappsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.prt
LoadPortals: couldn't read d:steamsteamappsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.prt


** Executing...
** Command: "D:SteamSteamAppscommonCounter-Strike Sourcebinvrad.exe"
** Parameters: -game "D:SteamSteamAppscommonCounter-Strike Sourcecstrike" "D:SteamSteamAppsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d"

Valve Software - vrad.exe SSE (Jun 18 2013)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading d:steamsteamappsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.83 seconds)
8008 faces
1287057 square feet [185336336.00 square inches]
11 Displacements
5417 Square Feet [780167.38 Square Inches]
sun extent from map=0.000000
67 direct lights
BuildFacelights: 0...
WARNING: Too many light styles on a face at (1035.176880, 2423.837646, 65.000000)

WARNING: Too many light styles on a face at (1458.853638, 2423.837891, 65.000000)

WARNING: Too many light styles on a face at (1561.676758, 2423.837891, 65.000000)

WARNING: Too many light styles on a face at (1520.985962, 2431.000000, 236.000000)

WARNING: Too many light styles on a face at (1024.985962, 2431.000000, 236.000000)

WARNING: Too many light styles on a face at (1496.000000, 2056.000000, 69.000000)

WARNING: Too many light styles on a face at (937.972107, 2431.000000, 236.000000)

WARNING: Too many light styles on a face at (992.986023, 2431.000000, 236.000000)

WARNING: Too many light styles on a face at (969.176880, 2423.837646, 65.000000)

WARNING: Too many light styles on a face at (937.972107, 2431.000000, 220.000000)

WARNING: Too many light styles on a face at (992.986023, 2431.000000, 220.000000)
1
WARNING: Too many light styles on a face at (1639.176880, 2044.337769, 65.000000)

WARNING: Too many light styles on a face at (1133.853638, 2044.337769, 65.000000)

WARNING: Too many light styles on a face at (1365.676758, 1925.837769, 65.000000)

WARNING: Too many light styles on a face at (1561.676758, 2044.337769, 65.000000)

WARNING: Too many light styles on a face at (1636.250000, 1908.549927, 69.000000)

WARNING: Too many light styles on a face at (1368.000000, 2008.000000, 69.000000)

WARNING: Too many light styles on a face at (1464.000000, 2040.000000, 69.000000)

WARNING: Too many light styles on a face at (1528.000000, 2008.000000, 69.000000)

WARNING: Too many light styles on a face at (1632.717285, 1977.750122, 69.000000)

WARNING: Too many light styles on a face at (1400.000000, 1935.000000, 108.000000)

WARNING: Too many light styles on a face at (1653.565186, 1967.000000, 67.000000)

WARNING: Too many light styles on a face at (1648.842407, 1964.000000, 67.000000)

WARNING: Too many light styles on a face at (1368.000000, 1935.000000, 66.000000)
...2...3...4...5...6...7...8...9...10 (28)
Build Patch/Sample Hash Table(s).....Done<0.0245 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 129/1024 6192/49152 (12.6%)
brushes 1555/8192 18660/98304 (19.0%)
brushsides 11528/65536 92224/524288 (17.6%)
planes 9010/65536 180200/1310720 (13.7%)
vertexes 13661/65536 163932/786432 (20.8%)
nodes 6312/65536 201984/2097152 ( 9.6%)
texinfos 1067/12288 76824/884736 ( 8.7%)
texdata 135/2048 4320/65536 ( 6.6%)
dispinfos 11/0 1936/0 ( 0.0%)
disp_verts 3179/0 63580/0 ( 0.0%)
disp_tris 5632/0 11264/0 ( 0.0%)
disp_lmsamples 11787/0 11787/0 ( 0.0%)
faces 8008/65536 448448/3670016 (12.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4680/65536 262080/3670016 ( 7.1%)
leaves 6442/65536 206144/2097152 ( 9.8%)
leaffaces 9483/65536 18966/131072 (14.5%)
leafbrushes 2751/65536 5502/131072 ( 4.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 57180/512000 228720/2048000 (11.2%)
edges 34125/256000 136500/1024000 (13.3%)
LDR worldlights 67/8192 5896/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 753/32768 7530/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13047/65536 26094/131072 (19.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2921308/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 166610/393216 (42.4%)
LDR ambient table 6442/65536 25768/262144 ( 9.8%)
HDR ambient table 6442/65536 25768/262144 ( 9.8%)
LDR leaf ambient 29104/65536 814912/1835008 (44.4%)
HDR leaf ambient 6442/65536 180376/1835008 ( 9.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/22682 ( 0.0%)
pakfile [variable] 175524/0 ( 0.0%)
physics [variable] 1240028/4194304 (29.6%)
physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 21980
Writing d:steamsteamappsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.bsp
53 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:SteamSteamAppsabmarcoabsourcesdk_contentcstrikemapsmega_jailo_d.bsp" "D:SteamSteamAppscommonCounter-Strike Sourcecstrikemapsmega_jailo_d.bsp"


** Executing...
** Command: "D:SteamSteamAppscommonCounter-Strike Sourcehl2.exe"
** Parameters: -game "D:SteamSteamAppscommonCounter-Strike Sourcecstrike" -console -windowed +map "mega_jailo_d"
17.07.2013, 12:28 Uhr Anzeigen
# 4
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 16.07.2013
6 Beiträge
Ich denke:
Too many light styles on a face at (XXXXXXX, XXXXXXX, XXXXXXX)
ist nicht das Problem
17.07.2013, 20:52 Uhr Anzeigen
# 5
Drakon  (28)
Nachricht offline
Ichthyosaur
11.352 Punkte
Dabei seit: 23.12.2007
4.165 Beiträge
Richtig, aber

**** leaked ****
Entity env_explosion (1040.00 -2352.00 672.00) leaked!

ist das problem.

http://www.thewall.de/content/half-life_2:tutorials:leaks
____________________________________
19.07.2013, 20:37 Uhr Anzeigen
# 6
Nachricht offline
Thread-Starter
Headcrab
0 Punkte
Dabei seit: 16.07.2013
6 Beiträge
Danke das wars´s ! :D
28.07.2013, 12:37 Uhr Anzeigen
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