** Executing...
** Command: "c:program filessteamsteamappsyutherasourcesdkbinep1binvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModscitadelcommando" "C:Program FilesSteamSteamAppsyutherahalf-life 2hl2mapscitadel_labcitadel_lab"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:program filessteamsteamappsSourceModscitadelcommandomaterials
Loading C:Program FilesSteamSteamAppsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (-73.50 1472.00 275.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 172.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 3072.0, 172.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 2560.0, 172.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1526.0, 2048.0, -300.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1814.0, 2048.0, -300.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1248.0, 2048.0, -300.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1264.5, 2048.0, -0.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1685.0, 2048.0, -0.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (272348 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 873 texinfos to 468
Reduced 31 texdatas to 27 (746 bytes to 639)
Writing C:Program FilesSteamSteamAppsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.bsp
6 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsyutherasourcesdkbinep1binvvis.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModscitadelcommando" "C:Program FilesSteamSteamAppsyutherahalf-life 2hl2mapscitadel_labcitadel_lab"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:program filessteamsteamappsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.bsp
reading c:program filessteamsteamappsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.prt
LoadPortals: couldn't read c:program filessteamsteamappsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.prt
** Executing...
** Command: "c:program filessteamsteamappsyutherasourcesdkbinep1binvrad.exe"
** Parameters: -game "c:program filessteamsteamappsSourceModscitadelcommando" "C:Program FilesSteamSteamAppsyutherahalf-life 2hl2mapscitadel_labcitadel_lab"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.bsp
No vis information, direct lighting only.
3726 faces
279950 square feet [40312936.00 square inches]
0 displacements
0 square feet [0.00 square inches]
75 direct lights
BuildFacelights: 0..
WARNING: Too many light styles on a face (8,1960,84)
WARNING: Too many light styles on a face (8,1731,84)
.
WARNING: Too many light styles on a face (60,1032,140)
1
WARNING: Too many light styles on a face (-40,1592,84)
WARNING: Too many light styles on a face (-24,1960,84)
WARNING: Too many light styles on a face (-24,1731,84)
WARNING: Too many light styles on a face (-71,1384,84)
WARNING: Too many light styles on a face (-71,1384,120)
...2...3
WARNING: Too many light styles on a face (1854,814,264)
WARNING: Too many light styles on a face (1854,827,264)
WARNING: Too many light styles on a face (1728,945,140)
WARNING: Too many light styles on a face (1728,822,143)
WARNING: Too many light styles on a face (1728,948,264)
WARNING: Too many light styles on a face (1736,821,147)
.
WARNING: Too many light styles on a face (1608,822,134)
WARNING: Too many light styles on a face (1718,822,248)
WARNING: Too many light styles on a face (1725,822,261)
WARNING: Too many light styles on a face (1727,822,262)
WARNING: Too many light styles on a face (1720,948,248)
WARNING: Too many light styles on a face (1727,948,262)
WARNING: Too many light styles on a face (1727,945,140)
WARNING: Too many light styles on a face (1592,885,113)
WARNING: Too many light styles on a face (1560,949,77)
..4...5...6
WARNING: Too many light styles on a face (446,948,261)
WARNING: Too many light styles on a face (319,948,264)
WARNING: Too many light styles on a face (442,948,262)
WARNING: Too many light styles on a face (184,1016,140)
WARNING: Too many light styles on a face (445,822,261)
.
WARNING: Too many light styles on a face (472,885,113)
WARNING: Too many light styles on a face (488,949,77)
WARNING: Too many light styles on a face (442,822,262)
WARNING: Too many light styles on a face (442,947,140)
WARNING: Too many light styles on a face (315,819,140)
WARNING: Too many light styles on a face (319,947,140)
WARNING: Too many light styles on a face (318,827,264)
WARNING: Too many light styles on a face (315,728,329)
WARNING: Too many light styles on a face (313,744,329)
WARNING: Too many light styles on a face (185,760,264)
WARNING: Too many light styles on a face (308,680,329)
WARNING: Too many light styles on a face (188,808,140)
WARNING: Too many light styles on a face (296,438,325)
WARNING: Too many light styles on a face (296,504,140)
WARNING: Too many light styles on a face (296,504,329)
..7...8...9...
WARNING: Too many light styles on a face (445,947,140)
10 (62)
Build Patch/Sample Hash Table(s).....Done<0.0303 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
4 of 25 (16% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 98/1024 4704/49152 ( 9.6%)
brushes 690/8192 8280/98304 ( 8.4%)
brushsides 4206/65536 33648/524288 ( 6.4%)
planes 1856/65536 37120/1310720 ( 2.8%)
vertexes 5060/65536 60720/786432 ( 7.7%)
nodes 2583/65536 82656/2097152 ( 3.9%)
texinfos 468/12288 33696/884736 ( 3.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3726/65536 208656/3670016 ( 5.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2405/65536 134680/3670016 ( 3.7%)
leaves 2682/65536 85824/2097152 ( 4.1%)
leaffaces 4100/65536 8200/131072 ( 6.3%)
leafbrushes 1099/65536 2198/131072 ( 1.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 27245/512000 108980/2048000 ( 5.3%)
edges 15041/256000 60164/1024000 ( 5.9%)
LDR worldlights 75/8192 6600/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 292/32768 2920/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4602/65536 9204/131072 ( 7.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4422756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 124737/393216 (31.7%)
LDR leaf ambient 2682/65536 64368/1572864 ( 4.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2998 ( 0.0%)
pakfile [variable] 20326/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 272348/4194304 ( 6.5%)
==== Total Win32 BSP file data space used: 5793675 bytes ====
Total triangle count: 10173
Writing c:program filessteamsteamappsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.bsp
1 minute, 7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsyutherahalf-life 2hl2mapscitadel_labcitadel_lab.bsp" "c:program filessteamsteamappsSourceModscitadelcommandomapscitadel_lab.bsp"
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