HALF-LIFE PORTAL
Your Gate To Valve's Games www.hl-forum.de
PORTAL
FORUM
LOGIN
User oder E-mail:


Passwort:


oder
Registrieren
Passwort vergessen?
OpenID-Login
MISC
PARTNER

TF2 Crafting

Special Artworks by
Hayungs

Link us:
HL PORTAL

Support us:


HLPortal
auf Facebook

›› Willkommen!   ›› 95.212.174 Visits   ›› 18.316 registrierte User   ›› 20 Besucher online (0 auf dieser Seite)
23.789 Themen, 325.181 Beiträge  
    FORUM 

Thema-Ansicht


Forum > Editing > Allgemeines > Seit langem wieder Hammer benutzt, Karte kann nicht kompiliert werden
Status: Offen
3 Beiträge
Letzter Beitrag Seiten (1):  [1]


Autor Beitrag
# 1
Axel1992  (32)
Nachricht offline
Headcrab
0 Punkte
Dabei seit: 13.04.2010
4 Beiträge
Seit langem wieder Hammer benutzt, Karte kann nicht kompiliert werden
Hallo.

Habe seit langem mal wieder Zeit an meinem Mod weiter zu arbeiten aber die Map die ich mal gebastelt habe läuft nicht mehr.

Das hier sind die Einstellungen im Fenster, wenn man auf "Run Map" geht: http://www.abload.de/image.php?img=einstellungenb2c9.jpg

Das hier ist die Meldung: http://www.abload.de/image.php?img=fehlermeldung02hp.jpg

Das hier ist der Text im Debug Fenster:


** Executing...
** Command: "c:program filesvalvesteamsteamappsstrongman140sourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twoep2" "c:usersaxeldesktopbahnstation"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twoep2materials
Loading c:usersaxeldesktopbahnstation.vmf
material "wood/milbeams001" not found.
Material not found!: WOOD/MILBEAMS001
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "wood/milsteps001" not found.
Material not found!: WOOD/MILSTEPS001
material "wood/milwall012" not found.
Material not found!: WOOD/MILWALL012
material "wood/milflr003" not found.
Material not found!: WOOD/MILFLR003
material "wood/milflr002" not found.
Material not found!: WOOD/MILFLR002
Could not locate 'GameData' key in c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twoep2gameinfo.txt
Patching WVT material: maps/bahnstation/nature/blendashdirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
**** leaked ****
Entity prop_static (-3374.00 951.00 222.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 4096.0 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 3584.0 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2560.0 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 4096.0 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 4096.0 448.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1819.0 2048.0 177.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2017.5 2048.0 177.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (513890 bytes)
Error! To use model "models/props_combine/bunker_gun01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/bunker_gun01.mdl"!
Error! To use model "models/props_c17/door03_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/door03_left.mdl"!
Error! prop_static using model "models/props_c17/lamp_standard_off01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/lamp_standard_off01.mdl"!
Error! To use model "models/props_c17/powerbox.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/powerbox.mdl"!
Error! prop_static using model "models/props_junk/flare.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/flare.mdl"!
Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/lockers001a.mdl"!
Error loading studio model ""!
Static prop models/props_pipes/concrete_pipe001a.mdl outside the map (-2707.00, 597.00, 212.00)
Static prop models/props_pipes/concrete_pipe001a.mdl outside the map (-2830.00, 597.00, 209.00)
Static prop models/props_pipes/concrete_pipe001a.mdl outside the map (-2950.00, 597.00, 222.00)
Static prop models/props_pipes/concrete_pipe001a.mdl outside the map (-3374.00, 951.00, 222.00)
Error! To use model "models/props_lab/keypad.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/keypad.mdl"!
Error! To use model "models/props_lab/tpswitch.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/tpswitch.mdl"!
Error! To use model "models/props_mining/switch01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_mining/switch01.mdl"!
Error! To use model "models/props_combine/combine_dispenser.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_combine/combine_dispenser.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2482 texinfos to 1314
Reduced 29 texdatas to 26 (775 bytes to 635)
Writing c:usersaxeldesktopbahnstation.bsp
25 seconds elapsed

** Executing...
** Command: "c:program filesvalvesteamsteamappsstrongman140sourcesdkbinorangeboxbinvvis.exe"
** Parameters: -fast -game "c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twoep2" "c:usersaxeldesktopbahnstation"

Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:usersaxeldesktopbahnstation.bsp
reading c:usersaxeldesktopbahnstation.prt
LoadPortals: couldn't read c:usersaxeldesktopbahnstation.prt


** Executing...
** Command: "c:program filesvalvesteamsteamappsstrongman140sourcesdkbinorangeboxbinvrad.exe"
** Parameters: -bounce 2 -noextra -game "c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twoep2" "c:usersaxeldesktopbahnstation"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:usersaxeldesktopbahnstation.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (13.91 seconds)
8605 faces
10 degenerate faces
560192 square feet [80667648.00 square inches]
32 Displacements
2234 Square Feet [321736.03 Square Inches]
76 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
Build Patch/Sample Hash Table(s).....Done<0.1620 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (99)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 1374/8192 16488/98304 (16.8%)
brushsides 9052/65536 72416/524288 (13.8%)
planes 4226/65536 84520/1310720 ( 6.4%)
vertexes 13191/65536 158292/786432 (20.1%)
nodes 4713/65536 150816/2097152 ( 7.2%)
texinfos 1314/12288 94608/884736 (10.7%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 32/0 5632/0 ( 0.0%)
disp_verts 9248/0 184960/0 ( 0.0%)
disp_tris 16384/0 32768/0 ( 0.0%)
disp_lmsamples 8957/0 8957/0 ( 0.0%)
faces 8605/65536 481880/3670016 (13.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5116/65536 286496/3670016 ( 7.8%)
leaves 4722/65536 151104/2097152 ( 7.2%)
leaffaces 9973/65536 19946/131072 (15.2%)
leafbrushes 2323/65536 4646/131072 ( 3.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 63698/512000 254792/2048000 (12.4%)
edges 36074/256000 144296/1024000 (14.1%)
LDR worldlights 76/8192 6688/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 763/32768 7630/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13395/65536 26790/131072 (20.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4424052/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 18508/393216 ( 4.7%)
LDR ambient table 4722/65536 18888/262144 ( 7.2%)
HDR ambient table 4722/65536 18888/262144 ( 7.2%)
LDR leaf ambient 11908/65536 333424/1835008 (18.2%)
HDR leaf ambient 4722/65536 132216/1835008 ( 7.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9256 ( 0.0%)
pakfile [variable] 212284/0 ( 0.0%)
physics [variable] 513890/4194304 (12.3%)
physics terrain [variable] 15690/1048576 ( 1.5%)

Level flags = 0

Total triangle count: 25448
Writing c:usersaxeldesktopbahnstation.bsp
2 minutes, 39 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:usersaxeldesktopbahnstation.bsp" "c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twoep2mapsbahnstation.bsp"


** Executing...
** Command: "c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twohl2.exe"
** Parameters: -allowdebug -game "c:program filesvalvesteamsteamappsstrongman140half-life 2 episode twoep2" +map "bahnstation"



Musste man da was bestimmtes beim kompilieren beachten? Weiss ich leider nicht mehr so genau :S Wäre sau nett wenn mir jemand helfen könnte...

Die Map ist mal einwandfrei gelaufen (Ich meine zumindest dass es diese Map war, bin mir zu 99% sicher) und drin rumgelaufen bin ich auch schonmal, daher weiss ich absolut nicht was da fehlt oder nicht korrekt ist...

Danke
____________________________________
.:The Ghost Whisperers:.
Demnächst neue Homepage!
30.07.2010, 11:52 Uhr Anzeigen
# 2
Drakon  (28)
Nachricht offline
Ichthyosaur
11.351 Punkte
Dabei seit: 23.12.2007
4.165 Beiträge
1. welche engine benutzt deine Mod? Source2006 oder 2007?

2. du hast nen leak.

http://www.thewall.de/content/half-life_2:tutorials:leaks
____________________________________
30.07.2010, 14:32 Uhr Anzeigen
# 3
eL-Falso  (34)
Nachricht offline
Hound Eye
330 Punkte
Dabei seit: 11.05.2008
161 Beiträge
und 100 andre Fehler gibts auchno inner map :)
____________________________________


Wenn ihr Fragen zum Thema "Map- und Moderstellung" habt, könnt ihr mir gerne schreiben :)

Stats:
BF 2142 | BF:Heroes | Defense Grid | DoD:S | Dreamkiller | L4D | QUAKE LIVE | TF2 | UT3

31.07.2010, 03:42 Uhr Anzeigen
nach oben
3 Beiträge

Seiten (1):  [1]


Gehe zu:  feed_mini Beiträge: RSS, RSS2, ATOM

Sections:  HLP  Board  Mods  Steam      Games:  HL  Op4  HLBS  HL2  HL2:Ep1  HL2:Ep2  Prtl  TF2  TFC  CS  DoD  L4D  Gunman
    USER ONLINE 
Insgesamt sind 20 Benutzer online. Davon sind 0 registriert:
    SITE OPTIONS 
- Zu Favoriten hinzufügen
- Als Startseite festlegen (IE only)
- Fehler auf dieser Seite?