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File-Info
Beschreibung
Die neue Version der Multiplayer-Mod CSPromod bringt eine ganze Reihe Änderungen mit sich. Hier der komplette Changelog:
- Feature Additions
- Custom User Interface Design
- Created custom-built modern-style HUD with traditional placement of all standard elements
- Created custom assets, including fonts, vector graphics and overlays
- Overhauled design of GUI, Main Menu and Options section to achieve a unified visual style
- Added CSPromod options tab to offer one-stop VGUI tweaking of all new features
- Added animated round timer for 30 seconds and below: timer flashes red with 1.6-style speed cycle
- Added teammates' money to the scoreboard
- Added teammates' health to the scoreard
- Added color-coded player indicators on both sides of the round timer
- Added animated main menu background
- Redesigned Radar
- Changed radar to 1.6-style circle with "out of range" indicators on the rim
- Radar shows teammates only, and dropped/planted bomb only to terrorists
- Added height indicators: teammates are shown above and below with arrow indicators
- Added the option for teammate names to be displayed on the radar
- Added the option for the map's overlay to be displayed on the radar
- Added the option for the radar to be transparent or opaque
- Reconstructed Wall Impact Effect System
- Added classic 1.6-style wall impact effects: orange sparks, white puffs, and black flecks
- Added fleck scaling: black flecks scale properly according to distance (up to 5200 units)
- Added option for white, black, or white/black hybrid smoke puff
- Optimized wall impact effect system for maximum fps and computer performance
- NOTE: All aspects of the wall impact effect system can be turned on/off in the CSPromod options tab
- Customized Weapon Viewmodels
- Added functionality for 1.6-style weapon origins: cl_classic_origins 0/1 and in CSPromod options tab
- Altered muzzle flash behavior to match 1.6 and Source-style weapon origins
- Added custom, high-resolution muzzle flashes with appropriate shape, size and positioning
- Added the option to disable the Source Engine's viewmodel turning lag
- Added the ejecting brass (shell casings) viewmodel effect for all weapons
- 1.6-Style Weapon Bob
- Added 1.6-style weapon bob
- Controlled by velocity ramp-down only, not by overall distance for walking/crouching
- 3% eye offset bob synchronized to match the weapon bob on the same scaling
- 1.6-Style Weapon/Bomb Throwing
- Added 1.6-style weapon/bomb throwing (looking down/up increases/decreases range)
- Tweaked gun pickup range and speed
- Adjusted angle orientation during weapon/bomb drop to match that of CS 1.6
- Added functionality which enables "cycle running" with multiple weapons
- Revamped Grenades/Flashes/Smokes
- Completely reworked gravity, friction, bounce and stop time behavior to match 1.6
- Horizontal angle origin with CS 1.6 style animation and fixed single point origin size
- Hard-coded grenade pull-back time and lowered it to .5 secs to enable 1.6-style double flashes
- Adjusted HE grenade damage radius to match CS 1.6 values
- Adjusted HE grenade damage to penetrate walls and brushes
- Added smoke puff and two sets of sparks to flashbang explosion point
- Tweaked flashbang blindness effect to properly cover all HUD elements
- Adjusted smoke grenade effect to be unaffected by in-map lighting
- Fine-tuned smoke grenade effect to remain balanced both inside and outside of the cloud
- Adjusted smoke blindness effect to mimic CS 1.6
- Adjusted double smoke blindness to 98% when within both clouds
- Modified Ducking System
- Adjusted player viewports to directly match player hitboxes and model in real time
- Adjusted ducking to include both downward and upward motions, removing the CS:S ducking exploit
- Removed functionality for triggering jump animation while ducked under objects
- Adjusted player models and hitboxes to remained ducked while on ladders (improvement on both CS 1.6 and CS:S)
- Adjusted crouching on ladders to no longer change a player's base origin position, ever
- Redesigned Footstep Sound System
- Adjusted the values of footstep volume to match CS 1.6 within 5 units total distance and 1% gain
- Fixed bug causing additional footsteps to be possible after a player's death
- Corrected a footstep prediction error that would cause left/right to mismatch
- Revamped Crosshair and Cooldown Behavior
- Added crosshair interpolation smoothing
- Completely rebuilt rifle cooldowns to mimic CS 1.6 behavior
- Adjusted cooldowns to work properly during reloads and silencer events
- Added cl_dynamiccrosshair to CSPromod options tab
- Adjusted dynamic crosshair behavior to mimic CS 1.6 behavior for rifles and pistols
- Adjusted crosshair "jump" behavior for single tapping and low shot counts
- Adjusted crosshair "jump" behavior for screen bouncing at max view kick per rifle
- Locked minimum size of crosshair to CS 1.6 "small"
- Adjusted cl_crosshair_size cvar to accept small, medium, or large
- NOTE: Numerical adjustment of cl_crosshair_size is still included for advanced players
- Redesigned Viewpunches (Viewport Animation)
- Adjusted weapon fire to result in a more visceral, violent punch and a faster return to center
- Added falling viewpunch
- Changed fall punch to scale based on fall height
- Lowered the values for short distance falls
- New Movement Features
- Added edge Friction velocity slowdown for edges with a fall of more then 64 units
- Added functionality for fast running
- Added functionality for wall Running
- Added functionality for pre-strafe Jumping
- Added functionality for double ducking
- Recoded jump delay to a 1315 millisecond timer, matching CS 1.6
- Added functionality for peaking corners while standing without making a footstep sound
- Added functionality player movement slowdowns upon being shot
- Tweaked falling velocites and fall damage to mimic CS 1.6
- New Sound Enhancements
- Added radio communication system
- Added "bomb has been planted" sound upon bomb plant
- Added "bomb has been defused" sound upon bomb defuse
- Added "terrorists win" sound upon T round won
- Added "counter-terrorists win" sound upon CT round won
- Added empty chamber click sound to all weapons
- Added HL1 "beep" sound to +use command
- Added classic weapon switching sounds
- Spectator Improvements
- Added weapon viewpunches to in-eye spectators
- Added buyzone icon for in-eye spectators
- Added defuse icon for in-eye spectators
- Added c4 icon for in-eye spectators
- General Changes
- Added option for 1.6-style AWP crosshair
- Added new bomb plant/defusal status bar with dynamic color and percentage changes
- Added functionality for CS-style death cam
- Added functionality for one-hit kills from behind when using the knife with +attack2
- Added numpad support to the buy menu
- Fixed knife hull traces for accurate hit detection and swipe patterns
- Added both Autobuy and Rebuy commands with full functionality
- Added correct 3rd-person bomb plant and jump animation
- Added cl_autoweaponswitch command
- Added cl_switchknifehand command
- Completed multiple hud_fastswitch options (0, 1, 2)
- Added Quake-style instant weapon switching (HLTV-style weapon switching)
- Completed multi-direction HUD damage indicator functionality
- Rebuilt and reformatted server logging system with console output formatting
- Added the ability to buy a defusekit with both slot 6 and 7 on the buymenu
- Added 1.6-style bomb beep cycle with global beep on the final cycle
- Added "attacked a teammate" notification upon friendly fire shots
- Added blood splatter for no-armor bullet hit confirmation on body shots
- Added spark sprites for with-armor bullet hit confirmation on body shots
- Added full ammo clip buy menu capability
- Added cheat cvar bot_mimic_yaw_offset for testing and practice
- Added cheat cvar "impulse 102" for testing and practice (full health and money only)
- Added cheat cvar "impulse 103" for testing and practice (full ammo only)
- Added missing 3rd-person player model animations
- Overhauled game netcode and locked interp commands
- Mapping
- General
- Added the custom "cspromod.fgd" for use in creating custom map types and weapons
- Added info_map_parameters and incorporated CS-style point_viewcontrol (map join camera pans)
- csp_aim_arena
- Added csp_aim_arena to the official CSPromod map rotation
- csp_dust2
- Fixed assorted graphical bugs
- Fixed assorted clipping issues
- csp_inferno
- Completely overhauled map design to match theme of CS:S de_inferno
- csp_nuke
- Significantly upgraded visual theme
- Created and added various custom models, including pipes, missiles, ledges, supports, doors, and railings
- Created and added assorted custom textures
- Made assorted tweaks and minor changes
- Removed water from background elements in order to maximize performance
- Inserted CS:S de_nuke inspired background elements
- csp_train
- Upgraded theme and added CS:S de_train inspired graphical elements
- Created custom train axel models to match 1.6 train size
- Made assorded tweaks and fixes to ensure that all 1.6 spam spots work properly
- csp_season
- Added CSP_season to the official CSPromod map rotation
- Bug Fixes
- Fixed the "Disappearing AWP" Bug
- Fixed bug causing players to crash upon multiple simultaneous player team changes
- Fixed bug causing players to view black screen upon fall deaths
- Fixed bug causing guns to reload prematurely
- Fixed bug causing players to stick to walls while running/walking along them
- Fixed bug causing bomb to not be defusable if a player is killed while defusing
- Fixed bug causing players to become stuck while defusing the bomb
- Fixed bug causing buy equipment menu to only display part of the time
- Fixed bug causing Famas to not display in CT buy menu
- Fixed bug causing bomb defuse progress meter to disappear
- Fixed bug causing bomb to not be defusable with a player standing on it
- Fixed bug causing grenades to become "buried" in walls while thrown from close proximity
- Fixed bug causing bomb to be planted instantaneously upon a player leaving from/returning to the plant area
- Fixed bug allowing players to change names while dead
- Fixed various bugs associated with +use
- Fixed bug causing 2nd flashbang bought to be free of charge
- Fixed bug causing fire mode to be reset upon weapon switch
- Fixed bug causing name overlays to be visible while flashed
- Fixed bug causing name overlays to be visible through smoke
- Fixed bug causing bomb to disappear from environment upon bomb carrier switching teams
- Fixed bug causing radar dots to default to the map's origin
- Fixed bug causing radar dots for dead teammates to not disappear
- Fixed bug allowing players to buy a gun they had already purchased
- Fixed bug causing players to fall through the map upon server connect
- Fixed Bug causing 4 damage indicators to appear at once
- Fixed silencer bugs on M4A1 and USP
- Fixed Glock rapid-fire animation/sound bug
- Fixed bug causing server crash upon invalid player model value
- Fixed bug causing server crash upon invalid model physics
- Fixed bug causing AWP gun barrel to show while zoomed
- Fixed bug causing AWP muzzle flash to appear while zoomed
- Fixed bug causing an inventoried gun with no ammo to be inaccessible
- Fixed bug causing bomb to disappear upon elimination of all CTs
- Fixed bug causing improper muzzle flash behavior across all guns
- Fixed bug causing radar to still be visible while flashed
- Fixed bug causing buy zones to be randomly inaccessible
- Fixed bugs related to reserve ammo in dropped weapons
- Fixed bug causing radar dots to sometimes disappear
- Fixed bug causing roundtime to not be updated while spectating
- Fixed bug causing team scores to not be updated while spectating
- Fixed bug causing the bomb to clip through player models while spectating
- Fixed bug causing defusal kits to clip through player models while spectating
- Fixed bug causing spectator viewpoints to clip through the map with players under objects
- Fixed bug causing viewheight to remain locked at crouch level permanently while spectating
- Fixed bug causing spectator mode to not work if joined directly from connecting to a server
- Fixed the targetID "name around corner" which wrongly allowed detection of hidden players
- Fixed water movement sounds to only play when running
- Solved m4a1 spectator muzzle flash alignment issue
- Solved double muzzle flash rendering for spectators on all weapons
- Fixed scoreboard spectator ping
- Fixed bug causing server crash upon weapon being dropped while shooting
- Fixed bug causing player crash while shooting dropped weapons
- Fixed alignment formatting for both buymenu and radio menu (both now scale to 1080p)
- Fixed bug causing improper cancellation of mid-reload sound sequence when dropping weapons
- Adjusted buy menu to reset on exiting the buyzone or switching teams
- Fixed bug allowing players to boost to the skybox using a thrown grenade
- Fixed bug allowing one player to boost to the skybox with the help of another player
- Fixed bug allowing players to boost to the skybox using a ladder brushtop
- Fixed bug allowing a CT to finish defusing while dead
- Fixed bug allowing silent defusing
- Solved the slow door 100-tic bug
- Fixed bug causing free-look to carry into spec mode with no player target
- Fixed bug causing crouch view to carry on into specmode
- Fixed bug causing canceled gunfire
- Fixed bug allowing walk and crouch to add up speed penalties when pushing both buttons
- Fixed bug causing blood decals to draw on teammates with mp_friendlyfire 0
- Fixed HUD reset bugs (red health and money carry-over)
- Fixed bug causing the kevlar hit sound to be prematurely "clipped"
- Fixed bomb attachment bugs ("floating bomb attachments")
- Fixed bugs related to weapon toss origin and tossing weapons through walls
- Fixed all radar bomb icon issues
- Fixed bug allowing grenades to be thrown through walls
- Fixed bug causing step sound while leaving the bottom of a ladder while crouching
- Fixed weapon shadows (off when deployed)
- Fixed bug causing bomb to collide with players
- Fixed silent ladder exploit (running straight up a ladder).
- Fixed bug allowing slanted ladders to trap players in a crouch
- Fixed bug causing smoke to carry over into the next round
- Fixed bug causing AWP quick scoping decal misplacement
- Tweaked AWP movement speeds to match CS 1.6 exactly
- Fixed bug causing flashbangs to not blind spectators
- Tweaks/Minor Changes
- Setting sv_cheats to 0 now takes all players out of noclip mode
- Set DX8+ as required and marked certain ConVars and ConCommands as cheats
- Tweaked player movement air control
- Tweaked scoped movement speeds
- Tweaked bomb damage
- Tweaked bomb blast radius
- Tweaked weapon rates of fire to match CS 1.6 values
- Tweaked weapon switching speed to match CS 1.6 values
- AWP's deploy speed is now higher than the rest of the weapons
- Tweaked enemy/teammate mouse-over text display duration
- Added maplist.txt to stop console nagging
- Tweaked autoexec.cfg to stop additional engine nags
- Bomb explosion screen shake and sound effect range is now 4000 units
- Tweaked headshot dink sparks to be more visible and always point upward
- cl_predict and cl_predictweapons are now marked as cheats
- Doubled Glock muzzle flash size
- Moved m4 unsilenced muzzle flash
- HUD Pickup history clamped to 10 items
- Defaulted console to enabled
- Added listenserver.cfg and settings.scr
- Defaulted teammate names on radar to off
- Added round_end event
- Solo roundplay with respawns
- Spectators are now gray in chat
Wähle einen Download-Link aus:
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cadred.org |
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1.623 Downloads
31.07.2010, 19:04 Uhr letzter Download
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gamelux.nl |
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205 Downloads
29.07.2010, 09:02 Uhr letzter Download
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app2.fileplay.net |
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119 Downloads
29.07.2010, 09:03 Uhr letzter Download
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dl-2.verygames.net |
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240 Downloads
29.07.2010, 09:03 Uhr letzter Download
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moddb.com zip-Datei |
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58 Downloads
29.07.2010, 09:02 Uhr letzter Download
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moddb.com |
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89 Downloads
29.07.2010, 09:03 Uhr letzter Download
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